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Sky Hye
Registered User
Join date: 4 Aug 2007
Posts: 22
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01-10-2008 13:24
I use Poser to preview my texture work before uploading to sl. It works great for me, except for one disappointment. Here is a comparison between the sl female previewed in Poser and then worn in Second Life. Notice how the shoulder texture is distorted in sl? I have a plan for the fix, but I'm not happy about it: Wear the uv map in sl and snapshot the arms-down position for reference; test texture fixes in the beta grid first, since this will likely require several iterations.  Is there a better way to go about this? Thanks.
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Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
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01-10-2008 14:45
This is another reason to use SL as the previewer... /109/9a/233734/1.html ...or SLCP (stickied here in this forum) /109/47/141938/1.html Other reasons: 1. Color 2. Lighting 3. Seam accuracy 4. Feedback
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Sky Hye
Registered User
Join date: 4 Aug 2007
Posts: 22
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01-10-2008 16:13
Whoa! Thanks. I didn't see that before. That'll help a lot!
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