From: Cat Fratica
My question concerns exactly what is an acceptable source for acquiring textures.
Joe wants to create a brick wall texture using a crop of 2 to 8 bricks, which of the following is an acceptable source?
a) take a photograph of his own house wall
b) take a photograph of a random brick wall, not his own
c) take a photo of his neighbours wall
d) use a photograph of a random brick wall from a web site
e) use a photograph from a builders site that illustrates their bricks
The reason I am asking this question is that I have seen in various texture selections for sale in SL, textures that are lifted straight from a basic google search. I have seen whole selections of doors lifted directly from door catalogues! Is this theft?
I can buy works of art that are obviously lifted directly from
www.easyart.com or similar! I could have several great masters works on my walls for a few L$
Just interested in where people consider the line should be drawn...
Cat x
A through
C are OK, as you do own the copyright on photos that you create.
D depends on the website and the re-use permissions. In general, you can't use it as-is. However there are several possibilities...
D.1 If there is no indication of re-use permissions at all, one must assume that copyright applies, and using the texture as-is for resale would be a violation of that copyright.
D.2 Photo-sampling a small portion of that wall and doing your own manipulation in Photoshop to create a seamless, tilable texture from something that was neither seamless nor tilable could be considered a valid re-use. Making a derrivitive work is the big grey area. My rule of thumb is that if the original picture and the derrivitive work are different in several ways, and required some effort to make into the new texture, you're probably OK.
D.3 If the site says anything at all about re-use permissions, that is the driving consideration. Most sources that allow free re-use, specify it is allowed only to create derrivitive works, but don't allow resale as raw textures. So it would be OK to use such textures yourself to build an object or a skin or a more complex texture for sale iin SL. But just copying the texture and reselling it would be forbidden.
D.4 Some websites say that it's open for re-use in any fashhion. SO that would be OK to re-use as-is. But bear in mind that ANYONE ELSE can also download and r-use that same texture, so I would not, myself, resell them, as their presence in a body of work dillutes your claim that your own work is original and copyrighted. One could not claim exclusve rights to anything ontained from an Internet source like these and used as-is, as the rights still remain with the creator.
D.5 Some websites allow you to license the textures for re-use, either as-is, or to make deriffitive works. A good example of this are the "Merchant Resource Kits" that are for sale for use in making skins for Poser-type figures. It still takes a LOT of work to slap those photosourced elements together and make a usable skin for use in Poser or in SL, so if you pay for that license, and if the license says derrivitive texture resales are OK, then you're good. I know LillyBeth licensed a bunch of material like that to get TRU started, though these days most of our work is hand-created, by artists like myself.
E. Almost certainly the photo itself is copyrighted, and couldn't be used as-is. But see answer D.2, above. Making a derrivitive work that is noticably different than the original texture is another matter. A case like you cite, where someone just cropped pictures of a manufacturer's door catalog, would, in most cases, be a violation of the manufacturers copyright. While it is possible that an SL texture artist might make an arrangement with someone like Pella Wnidows to use images of their windows for SL textures, it is unlikely that the small images used for websites would be the approved source for those licensed images.
Some applications and resource bundles are sold under terms of service that allow re-use for derrivitive work. For example, I use DAZ|Studio (similar to Poser) and a content bundle caller "Room Creator" to make 3D rendered wall textures, with windows in them. The license for both allows me to sell images rendered with those purchased products. But I could not resell the raw resource textures that the Room Creator uses to make the walls. I have to render it through my application, making my own choices for lighting and other aspects of presentation. Just like a photographer taking their pown pictures.
Unfortunately, a lot of texture shops in SL get started without a clear understanding of copyright laws or without any consideration for the IP rights of the source material's creators. Some intentionally steal textures and resell them in flagrant violation of copyright or terms of use agreements.
Even TRU, where I sell textures, probably still has some textures for sale that were initially uploaded in good faith, without realizing that a copyright was being violated in regards to the source. We are agressively weeding out any clear violations, as we identify them. But most of what we have was created in-house by our staff artists, or was from sources which we either licensed the content from or which we have other reasons to believe we are legally clear to use.
It's pretty easy to recognize a freebie texture ripped from some game system and dumped em-masse to a website. Most of those are pretty lousy examples of textures, compared to much of what is available for use in SL.