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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
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02-26-2007 05:00
A friend mention I need to work on rations in regards to my textures. Truthfully I am clueless when it comes to ratio thing in regards to my texture creations. Some textures only work on lower settings, higher setting they just get way to distorted. How do I start to understand this better? Thank you in advance. FD
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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02-26-2007 05:38
Hey FD. The wording of your post is a little vague. It could be interpreted any number of ways. Care to clarify a little? This is probably a good topic to talk about, but I want to make sure we're all talking about the same thing.
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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
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02-26-2007 06:06
From: Chosen Few Hey FD. The wording of your post is a little vague. It could be interpreted any number of ways. Care to clarify a little? This is probably a good topic to talk about, but I want to make sure we're all talking about the same thing. Sorry she was saying how in repeat faces something about how my textures don't look past 1.1 Does that make any sense? I tend to design fabrics for appearance slider and art images when it comes to textures. For some of my 3d items and other textures it doesn't look good if I do bigger repeats in texture tools.
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Raindrop Drinkwater
Globally Creative
Join date: 28 Jun 2006
Posts: 240
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02-26-2007 07:43
Are you using seamless textures for your 3D objects? Try using seamless textures (Torley's ones, for example), and see if it looks better.
The other thing is, if you have an object made of two different prims (say, a big box and a small prims), and apply the same texture with the same settings to these two prims, the apparent size and orientation of this texture on each prim probably won't be the same.
That's when you have to play with the repeat settings (horizontal and vertical), and also the orientation. You can try it out by applying a grid texture to the prims, and tweak the settings until the apparent sizes look identical. Then once it's right, you just replace the grid texture with your own. The settings should then be correct.
Robin Sojourner has built a tutorial on textures in a nice gazebo in-world. I'm pretty sure the location is in her picks. (I need to go back there, too. There are things I know I skipped the first time, because I wasn't ready to understand some of the info there!)
Edited to add: I'm not sure I understood your question, either. Maybe a picture of the problem would help?
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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02-26-2007 09:44
If you compress a texture too much with repeats per face, it distorts.
For example, I have a seamless fabric texture that I made for an vertically striped awning. It's 512 x 512, because I wanted to show the weave of the fabric if you got close. Applied to a 5 M x 5M awning at 1 repeat per face, it looks OK. If I set it to 4 repeats sideways, and keep it at 1 repeat vertically, I get more stripes, and narrower ones... but it's blurry. If I set it to 4 repeats each way, it looks fine! You would think there was no need to scale stripes lengthwise, bit it does make a difference!
The reason is that when I change the aspect ratio a lot, making the texture display 4 times as narrow in one direction than another, SL has to compress the texture to do that. And it's lousy at deciding what pixels to show and what ones to discard.
But if I can keep the repeats in each direction scaled similarly, so the texture displays in tiled chunks that are still the same shape as the original texture, then it looks far better.
Incidentally, for use on prims, the most you can import now is 1025 pixels in either direction. Use powers of 2, from 32 to 1024, for your imported size in each direction. (32, 64, 128, 256, 512 or 1024). Anything else gets re-sized.
On textures for non-prim clothes, the limit is 512. In fact, clothing textures should always be imported at 512 x 512m since SL scales any clothing texture to that size when it bakes the clothing on the avatar.
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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
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02-26-2007 15:17
There certain things I don't know how to do yet. One is Alpha Two is Seamless Most of textures I have made are for either the appearance slider for cheap self made textures that why I don't charge much. There few I do just for art or wall papering purposes. I am still learning so somethings people say to me I just don't get. I have been doing recolors and some art/game content for 10 years but somethings I still constantly get stuck on. One of things I think they were discussing was in texture tool like when you select 1.000 thats all I can figure out with it. I have played allot with these tool but don't always understand how things work with it.
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