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Misstress Raine
Registered User
Join date: 12 Jan 2005
Posts: 1
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03-20-2005 14:49
Does anyone have any textures that can be used in game that will look just like a mirror? I would like for the texture to be able to reflect it's surroundings like an actual mirror, if that is possible. Any assistance would be greatly appreciated... Thank you in advance
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Lady Belvedere
Registered User
Join date: 6 Oct 2004
Posts: 6
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Hi there on mirrors
03-20-2005 15:06
I dont know but a friend of mine artillo fredericks has just such an item if you im him I am sure he will tell you who the creator of his mirror is and perhaps that will help you out. It is a great item. From: Misstress Raine Does anyone have any textures that can be used in game that will look just like a mirror? I would like for the texture to be able to reflect it's surroundings like an actual mirror, if that is possible. Any assistance would be greatly appreciated... Thank you in advance
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Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
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03-20-2005 15:35
Actual mirroring textures are impossible. To create mirroring effects in SL requires:
for prims: To actually mirror the complete object or objects and use this second set as the mirror image. A great example of this can be seen in China Town. (SL Unreal) by the Bedazzle team.
for avatars: There's is currently only a 'trick mirror' possible, which is based on a script changing the camera position. The camera is turned in such a way you are actually looking at your own avatar from the front. When used in combination with a 'hole in the wall', this gives a fairly realistic, but static, mirror effect.
Ofcourse it's always possible to take a snapshots of scene and place this (inverted) in the mirror as texture. (Maybe after some editing in a gfx program.) But it wouldn't look very realistic.
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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03-20-2005 15:48
I apologize if my "Prim Mirror" has caused any confusion of this sort - as stated, no real "mirroring textures" exist, and even a harsh application of my own object mirror would be hard-pressed to provide anything remotely close to "real time" mirroring effects.
Otherwise, I agree with the rest of this thread.
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