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Mirror Textures?

Misstress Raine
Registered User
Join date: 12 Jan 2005
Posts: 1
03-20-2005 14:49
Does anyone have any textures that can be used in game that will look just like a mirror? I would like for the texture to be able to reflect it's surroundings like an actual mirror, if that is possible. Any assistance would be greatly appreciated... Thank you in advance
Lady Belvedere
Registered User
Join date: 6 Oct 2004
Posts: 6
Hi there on mirrors
03-20-2005 15:06
I dont know but a friend of mine artillo fredericks has just such an item if you im him I am sure he will tell you who the creator of his mirror is and perhaps that will help you out. It is a great item.




From: Misstress Raine
Does anyone have any textures that can be used in game that will look just like a mirror? I would like for the texture to be able to reflect it's surroundings like an actual mirror, if that is possible. Any assistance would be greatly appreciated... Thank you in advance
Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
03-20-2005 15:35
Actual mirroring textures are impossible. To create mirroring effects in SL requires:

for prims:
To actually mirror the complete object or objects and use this second set as the mirror image. A great example of this can be seen in China Town. (SL Unreal) by the Bedazzle team.

for avatars:
There's is currently only a 'trick mirror' possible, which is based on a script changing the camera position. The camera is turned in such a way you are actually looking at your own avatar from the front. When used in combination with a 'hole in the wall', this gives a fairly realistic, but static, mirror effect.

Ofcourse it's always possible to take a snapshots of scene and place this (inverted) in the mirror as texture. (Maybe after some editing in a gfx program.) But it wouldn't look very realistic.
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
03-20-2005 15:48
I apologize if my "Prim Mirror" has caused any confusion of this sort - as stated, no real "mirroring textures" exist, and even a harsh application of my own object mirror would be hard-pressed to provide anything remotely close to "real time" mirroring effects.

Otherwise, I agree with the rest of this thread.
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