Ainee Kohime
Registered User
Join date: 29 Jun 2007
Posts: 101
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05-11-2009 10:39
I am struggling to create an acceptable texture for the interior of domes on Baroque buildings and cathedrals. The textures I have been trying are 'straight' photos of the inside of RL domes. There is a lot of distortion, and applying 'planar' turns into a lot of zigzags. I have hollowed a large hemisphere for this purpose. So far, adjusting the texturing proportions has been unsatisfactory. Joining two quarter spheres shows a slight improvement.
I did see a beautifully made dome in which the image was (almost) perfect, but it used 72 prims (!!!!). This was concentric rings of small flat sections.
I am wondering whether a handdrawn grid of some sort might be a better solution, but other than staring at Mercator's projection of the globe, I cannot yet see how to do this.
Any advice is welcomed.
Best wishes from Ainee Kohime
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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05-11-2009 10:45
You need to perform a spherical mapping of a panoramic image. Google for "panorama" and "spherical projection". eg: http://www.panoguide.com/howto/panoramas/spherical.jsp#
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Ainee Kohime
Registered User
Join date: 29 Jun 2007
Posts: 101
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05-11-2009 13:34
wowowowow
Thank you! Oh, this is a whole new zone of texturing for me... I was boggled by the mathematics and the websites in Czech, but I do understand a little bit better now...
So then I tried inworld placing of a texture of a geometric grid inside the two joined quarter hemispheres and I am very pleased with the result...
I can just about see how I will make a texture of the interior of the Pantheon roof...
I do like to learn new skills!
Best wishes from Ainee
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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05-11-2009 13:36
PS: If you go to my shop in SL and use the teleport to my skybox demo you'll see an example of a spherical panorama in SL. 
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