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Making Broadshafted Gloves

Monique Mistral
Pink Plastic Flamingo
Join date: 14 Oct 2005
Posts: 167
02-03-2006 03:37
Hello all!

Must admit I know nothing about making clothing (yet), though by browsing this tutorial: http://www.nicolaescher.com/files/NEscher_SecondLifeGuide_1.pdf, I understand that basic clothing is apparently about putting colours (or textures) on top of something called the UV layer, which in turn sits atop the body templates (or something like that).

That would make attire exactly follow the bodyshape. However, if I wanted to make a pair of elegant leathergloves that covered most of the underarm, and broadened significantly as they climbed up the arm, i.e 'changing' the 'bodyshape' while worn, how would you go about it?

P.S: I reckon It ought to be exactly the same thing as you do when you create bellbottoms or skirts of different widths and shapes etc or anything else that distorts your 'naked' silhoutte.


- Monique, who feels that SL design is a great magical mystery, performed in secret places she has never heard about. :)
Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
02-03-2006 04:43
Prims are how you change body shape, including prim skirts.

Something like a tapered (and maybe distorted) cylinder sounds about right to me.

Texturing them is a nuisance particularly getting them to merge seamlessly and people's wrist sizes are pretty variable so you'll probably need to make them modable but it is certainly possible.
Jennifer McLuhan
Smiles and Hugs are Free
Join date: 22 Aug 2005
Posts: 441
02-03-2006 05:16
From: Monique Mistral
- Monique, who feels that SL design is a great magical mystery, performed in secret places she has never heard about. :)


I can't speak for all Monique, but rumor has it that Robin is a great white witch and has a mysterious magical house near her texture tutorial. Unbeknown to most, this house has a basement which is a gathering place for a covey of like witches & wizards (aka Chip MIDNIGHT [every wonder how he got his last name?]), where new designs materialize from a huge cauldron in the center of an etched five point star on the floor.

I have also been told by a source, who wishes to remain unnamed, that Chosen Few actually receives from Star Tech visitors who return from the future to aid their disciples.

So, is there any hope for us mere mortals?

:)

Jen
Monique Mistral
Pink Plastic Flamingo
Join date: 14 Oct 2005
Posts: 167
02-03-2006 10:12
Prims!

So the magical word is "prim"! :)
Dear I hope that will open the door to unbridled creativity?

Thankyou Eloise and thankyou Jennifer! Now I only need to find out whether Robin's basement behind the tutorial is actual reality or just an abstraction, and perhaps whether the mysterious Mr Midnight in fact do roam there. Should I give him a call?

Not to mention how a "prim", for example in the shape of a slightly elliptical cylinder which is tighter on one end and wider on the other, fits unto the workbench of an image editing program. Questions, questions...

Are "prims" something you create in SL? Are parts of "builds", like the ones they make in "sandboxes", "prims"?

That probably was a really stupid question...


- Moni
Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
02-03-2006 11:12
No such thing as a stupid question.

This is really only marginally applicable to this forum, building might be a better place.

A prim (primitive object) is a cube, cylinder, sphere etc. that you can create in SL. Several ways to do it - Cntl-4 and click the ground, or right-click and choose create and click the ground etc...

You get some nice pictoral stuff about what the various prims will look like by default, and then lots of things you can tweak about them to get them to fit your needs.

A building class, or if it's still there the Ivory Tower of Primitives or similar would be good places to pick up more.

And yes, the building blocks in just about everything you see (except land, water, avies and clouds) are prims textured, tortured etc. but prims.
Robin Sojourner
Registered User
Join date: 16 Sep 2004
Posts: 1,080
02-03-2006 21:52
Jennifer! What are you doing!? What happened to your vows of Silence and Secrecy!!?? :D

Everyone else, pay no attention to Jennifer's ravings, please. There is no man behind the curtain. :D

Monique, seriously, the reason that you see so many bell bottoms and flared sleeves is that the Avatars have those deformations built in. You can just move the Sliders when you are in Appearance to get those effects.

Unfortunately, there is nothing like that for gloves. They remain "painted on" unless you use Prims, or Primative Shapes, as explained by Eloise.

Some skirts use the Skirt and sliders, some are built almost entirely of prims, and some are a combination.

But to get the gloves you want, you will have to use Prims, I'm afraid.

If you want to know more about building, so you understand how to use the Prims, I second Eloise's recommendation about the Ivory Tower. You can get a landmark from my Texture Tutorials, which does exist. You'll find it at Benten 17, 105. I have more information about the Avatar UVs there, too, if you are interested.
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Robin (Sojourner) Wood
www.robinwood.com

"Second Life ... is an Internet-based virtual world ... and a libertarian anarchy..." Wikipedia