
How do I make it nice, smooth and such, and please list steps including what to click.
Thank you!
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So I tried making my shirt.. |
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Marmolade Bishop
Registered User
Join date: 11 Feb 2006
Posts: 23
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02-12-2006 20:32
And its all wrinkly.
![]() How do I make it nice, smooth and such, and please list steps including what to click. Thank you! |
Kala Bijoux
Material Squirrel
Join date: 16 Nov 2004
Posts: 112
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02-12-2006 21:23
Right click on your avatar, go into the "appearances" tab, under appearances, go to the shirt button. Then drag the sliders until the options are tight.
That might solve the problem ![]() |
Marmolade Bishop
Registered User
Join date: 11 Feb 2006
Posts: 23
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02-12-2006 21:25
Its as tight as it can be man. I was thinking of using photoshop for this one.
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Robin Sojourner
Registered User
Join date: 16 Sep 2004
Posts: 1,080
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02-12-2006 22:53
Marmolade, it's probably not something you can fix in Photoshop, unless you added wrinkles there.
If the shirt is solid black, then the problem is in Second Life, not Photoshop. Try going into Appearances, and turning the Shirt Wrinkles down to the lowest setting. If it's not that, I'm not sure what you're doing. People spend a lot of time and effort putting wrinkles on clothing in Photoshop. Could you post a screen shot? Maybe we can help if we see it. _____________________
Robin (Sojourner) Wood
www.robinwood.com "Second Life ... is an Internet-based virtual world ... and a libertarian anarchy..." Wikipedia |
Marmolade Bishop
Registered User
Join date: 11 Feb 2006
Posts: 23
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02-12-2006 23:07
Alright, wait a minute.
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Marmolade Bishop
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Join date: 11 Feb 2006
Posts: 23
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02-12-2006 23:17
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Zapoteth Zaius
Is back
![]() Join date: 14 Feb 2004
Posts: 5,634
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02-12-2006 23:37
That'll be SL, by the looks of things its the body fat on the avatar making it wrinkled.
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Zapoteth Zaius
Is back
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Posts: 5,634
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02-12-2006 23:39
In preferences, under either Graphics or Advanced Graphics, is your avatar detail turned all the way up?
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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02-13-2006 00:36
looks like uv distortion to me..
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Robin Sojourner
Registered User
Join date: 16 Sep 2004
Posts: 1,080
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02-13-2006 04:30
Ah! Marmolade, I just checked your "join" date. Sorry, I should have done that before.
Welcome to Second Life, and congratulations on finding the forums and asking for help your first day in world! (It takes most people much longer than that to find us, and we tend to assume that even those who call themselves "newbies" have been wandering around for at least a week or so.) I'm afraid that what you're seeing isn't wrinkles, it's just the Avatar. The clothing in SL, with the exception of the skirt, is really just applied to the Avatar polygons (the model's mesh,) not to any kind of separate "clothing". (Think, "painted on." ![]() Even if you set it to be loose, what's really happening is a distortion of those polys, not any separation between clothing and underlying avatar. You can see this at the end of loose sleeves, and the bottom of loose pants, where your skin color comes out to meet the sleeve or pant color. This causes all kinds of distortions, especially when the avatar is moving. After a while, we all get so used to them that we hardly see them. But they are always there, and always keeping all the designers from making clothing that looks the way we'd really like it to. I'm afraid that it can't be fixed in Photoshop, or anywhere else. Sorry that I can't give you better news. But the good part is that no one expects it to look any other way! ![]() _____________________
Robin (Sojourner) Wood
www.robinwood.com "Second Life ... is an Internet-based virtual world ... and a libertarian anarchy..." Wikipedia |
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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02-13-2006 04:43
Remeber what I said in the other thread about learning to think in 3D while you paint in 2D? Welcome to your first experience with what happens before you've learned to do that. What you're seeing here is that as the flat texture wraps around the avatar model in 3D space, parts of the image are stretching and warping. As a result, the image looks "wrinkled".
To understand what's happening, think of it kind of like trying to wrap an oddly shaped package with Christmas paper, say a stuffed animal or a basket ball or something. When the paper is flat, all those nice pictures of Christmas trees and reindeer and candy canes look just great. However, as you wrap the paper around the present, those images change. They get folded, bent, and broken in all kinds of different ways as the 2-dimensional paper struggles to shape itself around the 3-dimensional object. So how do you solve the problem? Well, as Robin said, there is no absolute fix since the avatar is constantly changing shape as it moves, but you do have some options to clean things up a bit. The simplest answer here is to shrink the image so it takes up less room on the shirt. This won't eliminate the problem 100%, but it will clean it up considerably. The area towards the center of the torso is relatively flat compared to the sides. Shrinking the "infest" image to cover just the chest instead of covering the whole front of the shirt would be the quickest fix. It would also be more realistic, since if you look at a real printed T-shirt, the print never wraps around the side of the body the way yours does. It's pretty much always centered with plenty of blank room to spare on the shirt. If you want to keep the print the size that it is, you're going to have to ither live with the wrinkles or compensate for them in Photoshop. Since I know from the other thread that your Photoshop knowledge is EXTREMELY limited, I would have to write a novel in this thread to teach you how to do that. The task is not exactly hard, but it does require the use of tools that you don't know how to use yet, which means explaining it to you would require not only the steps themselves, but also detailed instructions for every tool. I'm sorry, but that's more than a bit beyond the scope of this forum. Starting to see now why I said it was so crucial that you learn Photoshop BEFORE trying to learn to texture? I said trying to learn both at once would be an ecercise in frustration, and I meant it. Until and unless you're willing to take a step back from your immediate goal, and take the requisite time to learn the basics of Photoshop, you're going to continue to have unexpected problems like this that you won't know how to solve. Once again, I'm sorry there's no quick fix magic "make texture right" button, but it just doesn't work that way. If you want to do what you want to do, then you must learn, learn, learn; there's no way around it. _____________________
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Marmolade Bishop
Registered User
Join date: 11 Feb 2006
Posts: 23
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02-13-2006 12:22
Alrighty
![]() Thanks |