Lyric Alexander
Tree-hugging Fillosofer
Join date: 25 Feb 2005
Posts: 130
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09-25-2008 04:02
Hi, Not sure if this is the right place to ask this question. I have a texture in my inventory I'm trying to retrieve from long ago. I forgot what I named it. However I do have the UUID of the texture running inside a scripted object that I made. My question is: Is there a way to transfer the UUID of that texture onto or into something so I can see it? I would like to revise the texture but since I can't "find" it I'm a bit lost. If the answer to this questions poses a security risk to other people's textures, would someone IM me inworld with the answer to send me in the right direction to find it? Thanks 
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Kitty Barnett
Registered User
Join date: 10 May 2006
Posts: 5,586
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09-25-2008 04:22
If you have the UUID of the texture, simply apply it to a new prim with llSetTexture(). Then make sure your inventory is fully fetched (open it, type in something random and if it says "XXX Fetched" on the title bar, wait until it stops fetching), edit the prim, and then go through the steps to apply a new texture. As soon as you open the texture picker window the texture you're looking for will appear pre-selected and you'll know its name and where it's burried inside your inventory  . (If nothing pre-selects you don't have it in your inventory, but it could still be boxed up somewhere and the only way to find it would be sorting through every box of packed up things you have)
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Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
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09-25-2008 07:35
Yep - that's a good trick, Kitty!! Lyric, the script you want is just this, but with your UUID in it.. string uuid = "00000000-0000-0000-0000-000000000000";
default { state_entry() { llSetTexture (uuid, ALL_SIDES); } }
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Lyric Alexander
Tree-hugging Fillosofer
Join date: 25 Feb 2005
Posts: 130
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09-25-2008 07:44
Ok thanks so much  I knew there had to be a way ....
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