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Isablan Neva
Mystic
Join date: 27 Nov 2004
Posts: 2,907
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03-07-2005 15:07
I am building several water features and have yet to find water textures that are exactly what I am looking for. I have gotten a few that get close when I adjust for repeats and otherwise tweak them to just so... However, once I apply an animation, like anim smooth, the textures revert back to their original settings. Is this just the way it is, or am I missing some nifty keeno trick to make this work?
Thanks!!
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Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
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03-07-2005 17:37
the definition of llSetTextureAnim is......
llSetTextureAnim(integer mode, integer side, integer x_frames, integer y_frames, float start, float length, float rate);
try using 0 for x_frames and y_frames.
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Zuzi Martinez: if Jeska was Canadian would she be from Jeskatchewan? that question keeps me up at nite. Jeska Linden: That is by far the weirdest question I've ever seen.
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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03-07-2005 18:52
What Zuzi suggested is the best way but you need a texture comprised of individual animation frames laid out on a single image. I assume you're using a script that animates the texture offset values to get it to move across the prim surface. Unfortunately that always resets the repeats to 1x1 so you can't adust it 
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