Texture upload shows nothing
|
mj Jayaram
Registered User
Join date: 8 Jun 2008
Posts: 26
|
09-02-2008 19:00
Very embarrassing question, but after following the instructions for creating and uploading clothing using the template, I made a simple piece of clothing in PS CS3, saved as a .tga at 32 and uploaded with lower body preview selection. However, when it uploads, it's essentially a transparency.
I know I'm missing something, but after hours of trying to track it down, I'm asking here in hopes someone may know what the heckfer I'm doing wrong!
Thanks in advance.
|
Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
|
09-02-2008 19:40
What does the alpha channel look like?
|
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
|
09-02-2008 19:56
Sounds like you did a "select all" rather than a "Select Pixels" when preparing to make the alpha channel. Is the alpha channel solid white? it should be white where 100% transparent, black where 100% opaque, and shades of grey for translucency.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
|
mj Jayaram
Registered User
Join date: 8 Jun 2008
Posts: 26
|
09-02-2008 21:42
No alpha yet, and unless I really misread instructions, I didn't think it was necessary since I'm not dealing with transparency yet. Have I missed a huge step here? I'm a print artist trying to ride this learning curve, so I probably have missed a big chunk.
Sorry for the ignorance, and thanks for any insights.
|
Sylvia Trilling
Flying Tribe
Join date: 2 Oct 2006
Posts: 1,117
|
09-02-2008 21:49
Saving your tga as a 24 bit instead of 32 should solve the problem.
_____________________
http://www.throughlinedesign.com/ 
|
mj Jayaram
Registered User
Join date: 8 Jun 2008
Posts: 26
|
09-02-2008 23:18
Thank you, thank you, thank you!
|
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
|
09-03-2008 05:38
From: mj Jayaram No alpha yet, and unless I really misread instructions, I didn't think it was necessary since I'm not dealing with transparency yet. Have I missed a huge step here? I'm a print artist trying to ride this learning curve, so I probably have missed a big chunk.
Sorry for the ignorance, and thanks for any insights. As Sylvia already pointed out, saving a texture as 32-bit TGA when it has no transparency intended can, in some cases, cause your problem. The reason is that since no alpha channel was defined, it assumes a solid while channel there. (completely transparent). If you don't intend for a texture to have any transparency to it at all, then save as 24-bit TGA before uploading. Only use 32-bit when an alpha channel is necessary.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
|
mj Jayaram
Registered User
Join date: 8 Jun 2008
Posts: 26
|
09-03-2008 10:34
Thanks to all. The 24 worked the first time. Then I adjusted and resaved, again in 24, and it's not showing, but rather reverts to the default texture in appearance.
I can't imagine there would be Mac issues with the client on upload, but stranger things have happened. I'll keep plugging away at it.
Thanks for the responses.
|
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
|
09-03-2008 10:38
I use Mac all the time, as my primary system as a texture artist. Mac, by itself, isn't the problem.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
|
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
|
09-03-2008 11:31
From: mj Jayaram ..... I made a simple piece of clothing in PS CS3, saved as a .tga at 32 and uploaded with lower body preview selection. However, when it uploads, it's essentially a transparency. Am I understanding correctly that your texture looks fine in the upload PREVIEW, but then looks transparent when you actually do the upload? If you're still having trouble even after saving as a 24-bit image, then maybe it's something really simple .... like, you're uploading new files but looking at old (crummy) ones in world. When you upload a new image with the same name as an old one, the newest one is listed first in your inventory. I can't count the number of times I have opened one version of a file while thinking that it was a different one. I tell myself to delete old, failed uploads but some always seem to linger on ......
|
mj Jayaram
Registered User
Join date: 8 Jun 2008
Posts: 26
|
09-03-2008 11:46
I'm pretty compulsive about renaming, not so much about deleting. This time, to avoid confusion, I'm going to delete all versions and start from scratch tonight. Thanks.
|