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Carlos Cameron
Registered User
Join date: 28 Jun 2006
Posts: 128
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04-30-2008 18:02
I made a greek pool and I put in the water. But when I look at it from different angles, it looks like the water isn't there. Or it looks like it's in one spot but not the other. I spinned the camera around it but in some instances I can see the water but not in others and it looks real messed up.
Any tips on how this can be fixed or is it the texture thats no good?
Thanks for any help
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Renee Roundfield
Registered User
Join date: 10 Mar 2006
Posts: 278
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04-30-2008 18:23
make sure the lining of your pool does not contain alpha.
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Carlos Cameron
Registered User
Join date: 28 Jun 2006
Posts: 128
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04-30-2008 18:42
Thanks
Actually, I just noticed it's the entire build inside the pool. I took out the water but the same thing is happening to the bottom floor and the 2 steps it has. At certain angles it can't be seen and at others it can.
It may not be the water but the bottom of the pool and the 2 steps.
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Carlos Cameron
Registered User
Join date: 28 Jun 2006
Posts: 128
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04-30-2008 18:43
From: Renee Roundfield make sure the lining of your pool does not contain alpha. What do you mean by this? The textures can't be alpha textures?
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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04-30-2008 19:34
Just that if they are, it may be difficult for SL's graphics routine to figure out which texture (the water or the pool's bottom and steps) is "in front," so it may seem to make the wrong decision. This is the well-known "alpha sorting problem." The easy way to avoid it is to be sure that the pool and steps are textured with 24-bit textures -- no alpha channel.
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Carlos Cameron
Registered User
Join date: 28 Jun 2006
Posts: 128
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04-30-2008 23:16
Ok, thanks.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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05-01-2008 05:03
You may well have inadvertently used a 32-bit texture for your pool lining, even if it does not APPEAR t have transparency. Several of the stone and marble textures in the Library, for example, are 32-bit when that is not needed, and as a result they are treated as alpha textures. You can verify this easily. Turn on "Highlight transparent" in the View menu, and any 32-bit textures will be highlighted with red. If that happens with your pool lining, you need to save a copy of that texture to your hard disk and re-upload it as a 24-bit TGA. Then apply that fixed texture to your pool lining.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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