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New Eyedropper tool for choosing textures?

Sebastian Glitterbuck
Registered User
Join date: 14 Feb 2005
Posts: 23
07-24-2006 11:27
Has anyone figured out how this is supposed to work? This has to be the most unintuitive or counterintuitive interface widget I've ever seen.
Shadow Garden
Just horsin' around
Join date: 17 Jul 2005
Posts: 226
07-24-2006 11:32
One would PRESUME that you click on eyedropper, then click on what you want to pickup, then click on what you want to drop it on. But I can't seem to get it to work that way. Of course, out of all fairness, I was being a typical nerd and didn't read the instructions in the release notes, so I honestly can't tell you if that is HOW it is supposed to work.

And we are not even going into the selecting texture frustration since the last update. Thats another whole topic.
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Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
07-24-2006 11:35
1. Click on the surface you are going to texture.
2. Open the picker and click on the eyedropper.
3. Click on the texture (on another prim) that you want placed on your current prim.
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Wanda Rich
Registered User
Join date: 22 Apr 2006
Posts: 320
07-24-2006 11:46
From: Aodhan McDunnough
1. Click on the surface you are going to texture.
2. Open the picker and click on the eyedropper.
3. Click on the texture (on another prim) that you want placed on your current prim.


if only that worked. :(
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Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
07-24-2006 11:52
From: Wanda Rich
if only that worked. :(


It does. Make sure the "apply immediately" box is checked.
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Robin Sojourner
Registered User
Join date: 16 Sep 2004
Posts: 1,080
07-24-2006 15:42
It does work, but only if the texture is one you already own.

In other words, what it really does is find that texture in your inventory, and shows it in the Texture Picker panel. If you have Apply Immediately checked, it will apply it right away, of course. Otherwise you can just click Select, as normal, to apply it.

Handy stuff! (Thanks, Lindens.)

It won't allow you to apply textures that you don't own. And I, for one, am very glad that it won't. :D

Hope this helps!
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Robin (Sojourner) Wood
www.robinwood.com

"Second Life ... is an Internet-based virtual world ... and a libertarian anarchy..." Wikipedia
Wanda Rich
Registered User
Join date: 22 Apr 2006
Posts: 320
07-24-2006 16:01
i suggest you try selecting multiple texture faces and then using the eyedropper to apply another texture.
For some reason it takes a totally random texture and applies it.
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Robin Sojourner
Registered User
Join date: 16 Sep 2004
Posts: 1,080
07-24-2006 16:30
Hi Wanda!

I just went into SL and retested it. When I select a number of differently textured items and click the eyedropper, it does, in fact, find a random texture and offer it. (I don't have Apply Immediately enabled.)

But when I click on a different object, that has a texture I own, while the Eyedropper is yellow, it correctly finds that texture in Inventory. Which, according to the Release Notes is how it's supposed to work. (Click to enable the Eyedropper, then click on something that has a texture you own to "grab" that texture.)

If it's handing you random textures with that second click, you should file a Bug Report.

I'm assuming the first, random, texture is just because of the current bug that is keeping the Texture Picker from finding the texture that's used. Even if I just have one texture chosen, it finds a random one. All of that is discussed in the sticky at the top of the forum, of course.

And I sure hope that they fix that soon! :D
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Robin (Sojourner) Wood
www.robinwood.com

"Second Life ... is an Internet-based virtual world ... and a libertarian anarchy..." Wikipedia
Wanda Rich
Registered User
Join date: 22 Apr 2006
Posts: 320
07-24-2006 16:58
From: Robin Sojourner
Hi Wanda!

I just went into SL and retested it. When I select a number of differently textured items and click the eyedropper, it does, in fact, find a random texture and offer it. (I don't have Apply Immediately enabled.)

But when I click on a different object, that has a texture I own, while the Eyedropper is yellow, it correctly finds that texture in Inventory. Which, according to the Release Notes is how it's supposed to work. (Click to enable the Eyedropper, then click on something that has a texture you own to "grab" that texture.)

If it's handing you random textures with that second click, you should file a Bug Report.

I'm assuming the first, random, texture is just because of the current bug that is keeping the Texture Picker from finding the texture that's used. Even if I just have one texture chosen, it finds a random one. All of that is discussed in the sticky at the top of the forum, of course.

And I sure hope that they fix that soon! :D


The problem I'm having is that sometimes it will find the correct texture first time - other times it wont find it after 5-10-20 clicks,mostly it comes on the second try.

Ultimately its unreliable so I'm avoiding any building until its fixed or hopefully reverted back to the old system (that had nothing wrong with it).
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Nepenthes Ixchel
Broadly Offended.
Join date: 6 Dec 2005
Posts: 696
07-24-2006 20:02
From: Wanda Rich
The problem I'm having is that sometimes it will find the correct texture first time - other times it wont find it after 5-10-20 clicks,mostly it comes on the second try.

Ultimately its unreliable so I'm avoiding any building until its fixed or hopefully reverted back to the old system (that had nothing wrong with it).


I thought the old system was still available, and this fancy shmascy exploity eyedropper was an optional addon?

(I havn't actually tried to build anything in the latest patch yet, so I coudl be wrong here)
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
07-25-2006 07:55
You can ignore the eyedropper, but the texture search is hosed. It no longer shows you the selected texture in it's folder, and it forgets what it last found, so you have to search again, and again, and again.... *sigh*

The eyedropper is great if you're copying part of an existing build. It's a feature I requested a long time ago - to be able to indicate "I want that texture again!". But to be truly useful, it also needs to show you the name and location of the texture, and it fails miserably there.
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Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
07-25-2006 08:26
Found a solution to the problem.

To find the name of a texture this is what you do.

1. Make sure the texture (let's call it texture X) is visible somewhere on your screen.

2. Edit ANY object.

3. Set the radio button on "Select Texture"

4. Open the texture picker.

5. Click on ANY OTHER texture first (must NOT be texture X)

6. Now, click on the visible texture X you are searching for. It's name is pulled up on the picker display.


In effect all you add is one extra mouseclick (step 5) and you get the name. You do not need the eyedropper tool for this.

Here's a tip. The eyedropper tool fails to find the texture name only if the texture you are searching for is the very same one that appears in the Texture Panel's little preview.
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Robin Sojourner
Registered User
Join date: 16 Sep 2004
Posts: 1,080
07-25-2006 12:58
Yep. The Texture Picker is indeed bugged. That's why there's a big red sticky about it at the top of this forum, including the workaround that Aodhan discovered.

Chosen found that workaround on Friday, and posted it last Saturday. :D

Hopefully, they'll fix it soon.

The eyedropper is a totally different thing. (Although it's possible that the code for it is what inadvertently bollixed the rest of the picker.)

If you don't like it, then simply ignore it. But, for my work, it's coming in really handy! :D
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Robin (Sojourner) Wood
www.robinwood.com

"Second Life ... is an Internet-based virtual world ... and a libertarian anarchy..." Wikipedia