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3D Textures

Tybalt Brando
Catalyst
Join date: 25 Dec 2006
Posts: 347
04-16-2007 13:45
First off my apologies. This is going to sound like the most noob question in the world. But how do you do 3D textures in SL. During my travels I have seen what appear to be angled textures giving cars (for example) the curves you could not normally get with just prims. Could one of y'all point me to a tutorial or post here that'll shed some light on how to do that?
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
04-16-2007 14:54
It's mostly done by creating textures that have the desired light and shadow effects, and applying them to flat or curved prims. For example I saw a pink sports car a while back that looked like it must be terribly primmy. But in fact in simply had a simply-curved hood and flat sides that were alpha-mapped. Couldn't tell unless you saw it partially rezzed, or selected it in edit mode and counted prims.

I do 3D window frame textures that look like very primmy multi-pane windows, but are only a single prim. I make them in DAZ|Studio, where I can set the lighting angles and other factors as I want them, and then I render "snapshots" from specific positions to get a distortion-free texture. Then I modify that in Photoshop to get the alpha masking I want and to do clean-up work.

A car would be similar. Model it in a 3D app, light it, and render from the desired angles.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.