Charisma Carroll
Registered User
Join date: 22 Jan 2006
Posts: 90
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06-02-2006 16:14
are there any step by step guides to making hair and hair textures anywhere i would love to make my own hair but dont even know how to begin
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
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06-02-2006 16:52
if there was a step by step guide to artistic sense , it wouldn't be so researched, one key:
experiment, trials and errors
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Charisma Carroll
Registered User
Join date: 22 Jan 2006
Posts: 90
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06-02-2006 17:06
the most mature reponce for this is .....yes......or .....no
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Wilhelm Neumann
Runs with Crayons
Join date: 20 Apr 2006
Posts: 2,204
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06-03-2006 09:06
err I found a bit of information but not much the information is that its usually made out of a bunch twisted tori
I went and got a texture as a guideline at a texture store but honestly i'm also perplexed a bit I can build and have managed to learn how to make just about anything else with 5 minutes of basic instruction but for some reason I can't find 5 minutes of basic instruction
so I guess the answer your looking for is "no"
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Shirley Marquez
Ethical SLut
Join date: 28 Oct 2005
Posts: 788
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Take your hair apart!
06-03-2006 10:09
A lot of hair is sold copy/mod/notrans; that's the sort you want for this exercise. Make a copy of your favorite hair, and rez it in-world (on the ground or something; don't wear it). Unlink the hair, or use "edit linked parts", and look at the individual prims and how they fit together. Marvel at how they got all those amazing shapes with prim twists and cuts.
Another experiment you can try with hair is retexturing it. Get some inexpensive hair textures, like the ones that Treebie Withnail sells at Fluffilicious. (The cheap ones will usually be no-transfer, so you can only use them for your own hair, not hair to sell. If you want full-permissions hair textures, you'll have to import them from out-world or pay a lot.) Try applying the textures to prims in your hair and see what happens. You'll discover, among other things, that the best hair uses more than one texture; try using different textures of the same color on different prims.
Perhaps it's not the same thing as a tutorial, but you can learn a lot this way.
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Andie Ramona
Registered User
Join date: 9 Jan 2005
Posts: 30
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06-03-2006 14:53
I messed around with making hair, even took an in world *class* on it..seems the best way (as with many things in SL) is just to experiment, trial and error, cursing prims and wanting to throw them across the sim LOL. The one useful thing I DID learn was if you use a texture with an alpha channel on a prim, you need to place a solid textured prim behind it to prevent *flashing*. But hair really isn't something I've figured out (yet).
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