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Can you and if so how, assign a texture to a plot of land?

Loydin Tripp
It may be virtual but...
Join date: 28 Apr 2006
Posts: 150
05-10-2006 01:25
That pretty nuch sez it all...can you assign a color texture to a piece of property?

If you can, what is the process?

Thanks
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Loydin Tripp -in Lingua Franca

"No man is an island",
but I bought one anyway...
Nathan Orman
Registered User
Join date: 24 Apr 2006
Posts: 3
05-10-2006 01:39
I think you can pick a ground texture, although i can't remember how :/ You could allways just put out a load of flattened cubes over the floor and change the texture of them...

Edit: Oh wait, i don't think you can, only Private Iland owners can.
Nepenthes Ixchel
Broadly Offended.
Join date: 6 Dec 2005
Posts: 696
05-10-2006 03:04
From: Loydin Tripp
That pretty nuch sez it all...can you assign a color texture to a piece of property?


Yes, but...

From: Loydin Tripp

If you can, what is the process?


... you need to pay US$1250 for an island, and USD$195 a month to keep it, and then use the estate tools menu.

The good news is it's easy; just drag-and-drop the textures into place!
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
05-11-2006 14:01
The serious answer is no, you can't apply a texture of any kind to just one plot in a sim.

An estate manager for a sim can assign 4 textures to the entire sim, for 4 basic altitude bands. They have some rough control over the transition elevations, for each corner of the sim. Then the SL CLient blends these as it chooses, based strictly on altitude.

Now, you CAN make a shape out of prims, and can apply the same textures to it that SL uses for terrains, and can place that just above the surface of your plot. I just built a huge set of natural looking caves, by using several of the terrain textures applied to Linden landscaping rocks, to get fairly irregular chunks to build the cave walls and ramps between levels out of.

It's a pity that SL does not support any sort of 'morphing plane', that could be sculpted in the same way as the terrain surface, but could be treated otherwise as a prim. That capability would allow one to perhaps 'clone' the surface of your plot as a morphed plane, and then texture that surface. But no such option exists today in SL.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.