melissa Tracer
Registered User
Join date: 2 Dec 2006
Posts: 14
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08-10-2009 13:44
Hi all. Reading allot on this forum, and really apriciate the info. Saying this, i really looked but never could find the answer here. So here's my quistion. Made some nice buildings including triangle shapes, from boxes and Pyramids. I like to make houses in the tradisional way, with a pointed roof (triangle). But i always strugle to get the texture right. It seems always lean to 1 side. At aprox 22/23 degrees. Is there a fix?? Here is a picture what i ment. https://www.xstreetsl.com/modules.php?name=Marketplace&file=images&ItemID=1521005&ImageID=2326512Look at the triangle above the door way , and window wall. NOTE: this is not comurcial, i just point out a fault in my own buildin. Much regards Melissa
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
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08-10-2009 13:49
Use Planar texture mapping. 
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melissa Tracer
Registered User
Join date: 2 Dec 2006
Posts: 14
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08-10-2009 14:06
Ty Osprey.
Tried Planar before, but now it works( some weird reson). But the count is all whrong, at normal i use per meter 1 pic.
Ill go with an easyar texture first to practise, On this wall i used, Bumpines/stucwork.
Thanks for the fast answer.
Melissa
PS Just checked. Repeats/meter is out of order? It says repeat every 0.1M Other textures are all, Repeats 1.00
Recalculated the repeat but stil looks funny.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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08-10-2009 14:10
When switcing from Default to Planar texturing, if the original texture was 512 x 512, you ned to set your repeats to about 0.2 in each direction to get the same texture size that a repeat of 1 in each direction gave you before. If the texture is only 256 x 256, you need a planar repeat of 0.4 in each direction to get similar to a repeat of 1 on Default.
Planar is the ONLY rational way to rexture a flat, tapered surface in SL. Any reasonable amount of taper (and pyrimids and prisms all have 100% tyaper in at least one axis) will distort a default texture.
Planar can NOT be used on surfaces that are rounded, like the curved surfaces of a sphere or cylnder, or the surface of a circular hollow in a prim.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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melissa Tracer
Registered User
Join date: 2 Dec 2006
Posts: 14
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08-10-2009 14:17
Hi Ceera,
Repeat/meter i cant use now.
Do i have to switch first the repeat, before i go to planar, or is it a bug?
Melissa
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melissa Tracer
Registered User
Join date: 2 Dec 2006
Posts: 14
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08-10-2009 14:56
Just tried with a 64x64 texture if got. Works perfect!!
But i use Bumpiness/Stucwork .
Just dont get it right!
I have 1 blok of 0.3x7.0x4.0 1 triangle of 0.3x10.0x2.0
Triangel is 3M ofset to the blok. (not really imporant, but just info).
On the trail build is my texture , Horizontal 7x Vert- 4x Rotation 0 Repeats 1
Triangel build (trail version) Mapping Planar Horizontal 1 Vertical 1 Rotation 0 Repeats 0.1, cant chaince that one?????
Like i sad on the 64x64(trail) it looks great. But with Bumpiness/Stucwork, stil looks funny, or all wrong??
Btw what are those size of the Bumpiness pics??
Melissa
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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08-10-2009 17:36
From: melissa Tracer Hi Ceera,
Repeat/meter i cant use now.
Do i have to switch first the repeat, before i go to planar, or is it a bug?
Melissa Not repeats per meter. The Horizontal Repeat and Vertical Repeat values. The same ones you use with Default texturing to set a texture to repeat twice Horizontally and only show once vertically. Repeats per meter is a different thing, and honestly, never has worked right as far as I can tell. The bump mapping feature in SL isn't worth much either, since you can only use a very limited number of pre-assigned bump maps, and can't create your own, matched to your textures.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
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08-11-2009 01:07
always ignore repeats/meter it makes no sense at all.
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