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avatar "cloud" UUID

Max Pitre
Registered User
Join date: 19 Jul 2006
Posts: 370
04-26-2009 13:35
Anyone have that UUID for the cloud/fog that avatars have when they don't rez completely?

Thanks
Heather Rau
Registered User
Join date: 7 Feb 2007
Posts: 100
04-27-2009 10:53
I think it is a particle effect that the viewer substitutes for unrezzed avatars. Whatever the UUID of the default particle texture is, that's it. I never thought about it before but I suppose that default texture must have a UUID.
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
04-27-2009 12:25
From: Max Pitre
Anyone have that UUID for the cloud/fog that avatars have when they don't rez completely?

Thanks


From by Viktoria Dovgal

From: someone

Wheeeeeeeeee!
CODE

// Particle parameters transcribed from newview/llvoavatar.cpp
//
// The glowy cloud texture is distributed with the viewer as cloud-particle.j2c.
// I uploaded a copy as 1759c1dc-d8e3-8081-a2bb-052190abcadf

default
{
state_entry()
{
llSetText("Ruth", <.984, .686, .365>, 1.);

llParticleSystem([
PSYS_PART_MAX_AGE, 4.,
PSYS_PART_START_SCALE, <0.8, 1.0, 0.>,
PSYS_PART_END_SCALE, <.02, .02, 0.>,
PSYS_PART_START_COLOR, <1., 1., 1.>,
PSYS_PART_START_ALPHA, 0.5,
PSYS_PART_END_COLOR, <1., 1., 1.>,
PSYS_PART_END_ALPHA, 0.,
PSYS_SRC_TEXTURE, "1759c1dc-d8e3-8081-a2bb-052190abcadf",
PSYS_SRC_MAX_AGE, 0.,
PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_ANGLE_CONE,
PSYS_SRC_INNERANGLE, PI,
PSYS_SRC_OUTERANGLE, 0.,
PSYS_SRC_BURST_RATE, 0.02,
PSYS_SRC_BURST_RADIUS, 0.,
PSYS_SRC_BURST_PART_COUNT, 1,
PSYS_SRC_BURST_SPEED_MIN, 0.1,
PSYS_SRC_BURST_SPEED_MAX, 1.,
PSYS_PART_FLAGS,
PSYS_PART_INTERP_COLOR_MASK | PSYS_PART_INTERP_SCALE_MASK |
PSYS_PART_EMISSIVE_MASK | PSYS_PART_TARGET_POS_MASK
]);

}
}

_____________________
It's hard to tell gender from names around here but if you care, Rolig = she. And I exist only in SL, so don't ask.... ;)

Look for my work in XStreetSL at
Viktoria Dovgal
Join date: 29 Jul 2007
Posts: 3,593
04-27-2009 13:15
Yeah, unfortunately a lot of the more recent viewer additions have been a little sloppy. The local copy of the Ruth texture didn't get a UUID, so that means a trip to the asset server for a user-uploaded copy.

The same thing happened with the "ooh" and "ah" facial morphs for the voice mouth feature, they were added in a kind of a half-baked way so they aren't accessible for general purpose use.

I really hope this kind of thing doesn't become the norm :/