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Joing several prims together?

Sqitso Solvang
Junior Member
Join date: 20 Sep 2004
Posts: 9
09-28-2004 00:00
Hi everyone. Ok I figured out how to make prims into clothing. Simple enough you jsut need to bind it to a limb. Now here's the pronlem. How do you join more than one prim together. Let's say you where making a Knight Helmet with horns. You would make a Ball and reshape it, the attach to Cones to its head. How do you make them all stick toegether?

Thanks
TinaStar Dawn
Registered User
Join date: 23 Dec 2003
Posts: 249
Re: Joing several prims together?
09-28-2004 01:00
From: someone
Originally posted by Sqitso Solvang
Hi everyone. Ok I figured out how to make prims into clothing. Simple enough you jsut need to bind it to a limb. Now here's the pronlem. How do you join more than one prim together. Let's say you where making a Knight Helmet with horns. You would make a Ball and reshape it, the attach to Cones to its head. How do you make them all stick toegether?

Thanks


You do this by Linking. In edit mode, hold the shift key and click on each of the prims you want to link into a single object. When you have them all highlighted (like your helmet and each horn) hit Control and L (or using the "Tools" menu at the top and clicking on the word "Link" in it). Now you should have a single object with however many prims you linked. Picture of this from tutorial.
If you need to go back and modify one part of the object, you'll want to reverse the process by de-linking them: Hit Control-Shift-L, make your edits and then link them back together again.
Sqitso Solvang
Junior Member
Join date: 20 Sep 2004
Posts: 9
09-28-2004 21:48
Oh thank you so much! That worked great. Now if I can just get better at this crap.
TinaStar Dawn
Registered User
Join date: 23 Dec 2003
Posts: 249
09-28-2004 22:58
I'm so glad it helped! Thanks for taking the time to follow up.
I think for almost everyone who's tried, the only way to get better at building is practice. The shortcuts you learn through trial and error and the confidence you get from experimenting and building and tearing things down and building again can't really be taught. :)
Sqitso Solvang
Junior Member
Join date: 20 Sep 2004
Posts: 9
09-28-2004 23:06
Is there any better modeling tools? I mean I am very adept in just about all 3D applications. But this is kind of bizzar
Tanaquil Karuna
Aoi aoi kono hoshi ni
Join date: 19 Aug 2004
Posts: 279
09-29-2004 01:06
And a little trick that got explained to me not long ago, and helped a lot... :)

When you link prims, you end up with a "primary prim", around which the rotations will be made. You can see it easily, when you select the linked prims, they all appear lined-up in blue, except the primary one, which is yellow. You can define this primary prim by linking it last - first link all prims (save this one) together, then select them and link them with the remaining one. It'll then become the primary one.

It's pretty useful for clothing attachements, when there are some that may need to be rotated and repositioned due to the avatar size, etc.

As for other tools, I don't think there are. Of course, you can build your items and preview them in a 3D software to get an idea of what it'll look like, but once in-world, you need to use the given tools to build it. Note that I may be mistaken on this, but if there are other tools, then they're very well hidden.
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Sqitso Solvang
Junior Member
Join date: 20 Sep 2004
Posts: 9
09-29-2004 07:25
Ahh.. Thanks Tanaquil. That rotation around the primary prim was causing some probs. Not that you explained that it clears things up. This is really fun. Once I do some better textures my avatar can really kick some butt.
Tanaquil Karuna
Aoi aoi kono hoshi ni
Join date: 19 Aug 2004
Posts: 279
09-29-2004 08:26
You're welcome :) It helped me a lot too when it was explained to me. Saves a few pains in the neck, really.
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