From: Peggy Paperdoll
An easier way for me is select the prim you want to apply the texures to and simply drag and drop the different textures to each face you want.
I'm not sure I'd agree with calling that method "easier". It's just an alternative. It's quicker if you only have one or two faces you want to affect. If you want to affect more than that at one time, it's much faster to hit Select Texture, shift-click all your desired faces, and then select a texture for all of them at once.
From: Peggy Paperdoll
One somewhat limiting factor is that you cannot have different repeats per face or offsets for the textures on the different faces............change one face and you change them all. That gets to be a problem sometimes if your prim is not symetrical and each face is different in size.
Not sure where you're getting that, Peggy. It's absolutely not true. You can certainly alter the repeats and offsets for one face at a time. You can also do it for for multiple selected faces, for entire prims, or for entire objects. It all depends on what you select before you start changing things.
To change the repeats/offsets for one of more selected faces, simply turn on Select Texture, click on the face you want to affect (shift-click additional faces to add to the selection if desired), and then change the repeat/offset values in the editor.
To affect a whole prim at once, turn off Select Texture, click the prim (shift-click to select additional prims if desired), and then change the repeat/offest values in the editor. If the prim is part of a linkset, turn on Edit Linked Parts before selecting.
From: Peggy Paperdoll
Curved surfaces give the most problems for me...........the inside diameter is smaller than the outside and if you want to have a window it gets hard to make both faces look the way you want.
I'd encourage you not to think of it in terms of any absolute diameter size, but instead to think of each surface as one unit. The fact that the inside surface is physically smaller than the outside surface is not relevant. They're each one unit.
If you want a widow to line up on the inside and the outside, make sure the window occupies the same fractional portion on both surfaces. For example, if it covers 1/4 of the outside, make sure it also covers 1/4 of the inside (pretty easy if it's the same texture on both). If it's located half way across the outside, make sure it's also located half way across the inside. Sure, the inner window will be a little smaller than the outer one, but it's still in proportion. If you carved a window out of circular wall in RL, it would likewlise be smaller on the inside than the outside, as your cuts would all point towards the center of the circle.
Here's an illustration which may help you visualize what's going on.
