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multiple textures on a prim

Thunderclap Morgridge
The sound heard by all
Join date: 30 Sep 2006
Posts: 517
03-10-2007 14:41
I am making certain things for my shop and am wondering, is it possible to put 2 different textures on a single prim? Like a cube that was made into dice using 6 textures instead an folded out single.
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Sylvia Trilling
Flying Tribe
Join date: 2 Oct 2006
Posts: 1,117
03-10-2007 16:07
Click on the select texture radio button. This will allow you to select individual faces on your prims to apply textures to. The selected face will show white target markings to indicate which one is currently selected.
Peggy Paperdoll
A Brat
Join date: 15 Apr 2006
Posts: 4,383
03-10-2007 17:00
An easier way for me is select the prim you want to apply the texures to and simply drag and drop the different textures to each face you want. One somewhat limiting factor is that you cannot have different repeats per face or offsets for the textures on the different faces............change one face and you change them all. That gets to be a problem sometimes if your prim is not symetrical and each face is different in size. Curved surfaces give the most problems for me...........the inside diameter is smaller than the outside and if you want to have a window it gets hard to make both faces look the way you want.
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
03-10-2007 18:33
From: Peggy Paperdoll
An easier way for me is select the prim you want to apply the texures to and simply drag and drop the different textures to each face you want.

I'm not sure I'd agree with calling that method "easier". It's just an alternative. It's quicker if you only have one or two faces you want to affect. If you want to affect more than that at one time, it's much faster to hit Select Texture, shift-click all your desired faces, and then select a texture for all of them at once.

From: Peggy Paperdoll
One somewhat limiting factor is that you cannot have different repeats per face or offsets for the textures on the different faces............change one face and you change them all. That gets to be a problem sometimes if your prim is not symetrical and each face is different in size.

Not sure where you're getting that, Peggy. It's absolutely not true. You can certainly alter the repeats and offsets for one face at a time. You can also do it for for multiple selected faces, for entire prims, or for entire objects. It all depends on what you select before you start changing things.

To change the repeats/offsets for one of more selected faces, simply turn on Select Texture, click on the face you want to affect (shift-click additional faces to add to the selection if desired), and then change the repeat/offset values in the editor.

To affect a whole prim at once, turn off Select Texture, click the prim (shift-click to select additional prims if desired), and then change the repeat/offest values in the editor. If the prim is part of a linkset, turn on Edit Linked Parts before selecting.

From: Peggy Paperdoll
Curved surfaces give the most problems for me...........the inside diameter is smaller than the outside and if you want to have a window it gets hard to make both faces look the way you want.

I'd encourage you not to think of it in terms of any absolute diameter size, but instead to think of each surface as one unit. The fact that the inside surface is physically smaller than the outside surface is not relevant. They're each one unit.

If you want a widow to line up on the inside and the outside, make sure the window occupies the same fractional portion on both surfaces. For example, if it covers 1/4 of the outside, make sure it also covers 1/4 of the inside (pretty easy if it's the same texture on both). If it's located half way across the outside, make sure it's also located half way across the inside. Sure, the inner window will be a little smaller than the outer one, but it's still in proportion. If you carved a window out of circular wall in RL, it would likewlise be smaller on the inside than the outside, as your cuts would all point towards the center of the circle.

Here's an illustration which may help you visualize what's going on.

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Peggy Paperdoll
A Brat
Join date: 15 Apr 2006
Posts: 4,383
03-10-2007 19:14
I've tried that method of of changing offsets and repeats per face and it didn't work for me at all. Maybe I'm doing something wrong then. My latest example is a cube that is both the foundation and floor of a house I built. I applied the brick testure on the outer sides and adjusted the repeats and offsets to make it porportional and also to look good to the eye. Then when I applied the wood parquay flooring and adjusted the repeats and offsets it also changed my brick texture. I went back and forth with the method you described and never got it to work. I finally fixed it by noting the repeats of the brick texture and going back to my texture on my computer and adjusted it best I could and made the minor changes to the prim size to be more equal in all dimensations and lived with the results.

But I'll certainly give your instructions another try............Thanks :)
Ceres Eilde
Perpetual Novice
Join date: 10 Feb 2007
Posts: 38
03-11-2007 18:48
I'm not able to select different textures for different faces, even with the "Select Texture" radial button activated. It does give me the white target markings on the face I select, and allows me to adjust the repeats, but if I try to apply a different texture, it puts that texture over the entire prim. Am I doing something wrong somewhere?

ETA: If you hollow a cube, the inside and outside faces count as separate faces, correct? Or is what you put on the outside face duplicated on the inside?