Ket Gould
Registered User
Join date: 30 Sep 2005
Posts: 56
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10-24-2005 15:06
So I got an object into Deep Paint using poser and some other weird tricks, so now im editing said object in deep paint, great all is well...
Now how the heck do I get it out of deep paint (or UV, or Tatoo) in such a format that I can get it onto a SL template?
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Ket Gould
Registered User
Join date: 30 Sep 2005
Posts: 56
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10-24-2005 17:45
Maybe I should explain more...
I have created some clothing using a 3dpackage now, this is fine and dandy but obviously the templating system in that package does not match what SL does ok great so I have an object lets call it a pair of panties...
Now I take said pair of panties and I "extrude" (is that the correct term) well flatten the map now I have a UV map of said panties...
Now how the heck do I take that UV Map and resize it properlly and get it onto the template for SL... Am I going about this the correct way?
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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10-24-2005 18:16
If I'm reading you right, it sounds like you're making your own clothing models in a 3rd party 3D package. While it's certianly possible to make that work, it's an awful lot of trouble to go through when the avatar models are already available. They're on the downloads section of this site. If you want to use them in deep paint, open the OBJ versions, and paint directly on them. Then output the newly painted texture as a TGA and upload it to SL. Since the OBJ models are already set up with the proper UV's, whatever you end up creating on them in Deep Paint will match the templates exactly.
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Robin Sojourner
Registered User
Join date: 16 Sep 2004
Posts: 1,080
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10-24-2005 18:53
Hi Ket!
If I understand you, you have built a pair of panties, and don't know how to order the UVs so they match the Avatar in SL. Is that correct?
Ummm, if it is, I'm very sorry, but I suggest that you abandon the ones you built, and use the downloadable avatar to paint the textures in Deep Paint.
The problem is that, although (if I remember correctly from the demo I used over a year ago,) Deep Paint will rearrange the pixels on one UV Map to match another, both maps need to be of the same model.
In other words, you might be able to open the SL Avatar, with its own map, in Deep Paint, reorder the UVs to make them easier to work with, paint a texture on that map, and then have Deep Paint rearrange the texture to fit the SL AV maps. (That's essentially what I do, but I use LightWave to do it.)
But you won't be able to make a different model, and then order the UVs to match the SL AV UVs without a fair amount of work. It's possible, of course, but it's not cost effective.
Does all of that make sense to you?
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Ket Gould
Registered User
Join date: 30 Sep 2005
Posts: 56
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10-24-2005 19:41
Yes, so far it makes sense and it does work in deep paint, whatever I build seems to have itself mapped 100% to how its supposed to be worse comes to worse I can bring it into the template psd file and clean it up...
But I litterly have a few hundred objects of clothing that where developed using lightwave, poser.max,bryce and some other things, which i can saflly convert to .obj files and then use a program like UV mapper to "flatten them" which gives me a grid mask at this point lining this stuff up in photoshop seem difficult at best (I have not tried but maybe free transform is the answer)
And i see no way in deep paint to bring it into the same window that the SL avatar is and make him wear it and paint over it (size to fit ect)....
Just did not want to have to re-do some of these in 2d.....
Am I making any sense what so ever?
I attached a UVMAP so I can give a better example... Ok Extract and flatten map from the 3d object in this case a bodice ok now I have the bodice front and back, so lets stick with photoshop obviously the size is all wrong plus this piece covers top and bottom is there an eaiser way then finding where it splits cutting it and then attempting to free transform it to match the psd template giving it color, detail and texture, setting the alpha and then doing the same with the back side... then attempting to line up the front side...
So far all I've done with clothing is the old fashioned way, drawing on the template. (chips template that is) and adding texture and whatever...
Just wondering if im spinning my wheels trying to get this to work, on the right track, or is there a better way?
*note thats not my object just happened to be in my uvmap folder*
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