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Organising textures

Roland Gray
Registered User
Join date: 4 Oct 2006
Posts: 163
03-18-2007 07:34
Anyone know of a untility to help organise my building texture collection, it comprises freebies, bought, and self created ones. It is getting very time consuming raking through them all to find just the right one! I would love to be able to quickly see a thumbnail with info about its size and bit depth, if this included the ability to rename, file elsewhere or just delete I would be in heaven. Ideas? Suggestions?
kalli Heart
Registered User
Join date: 8 Jan 2006
Posts: 15
03-23-2007 14:06
Hi there Roland,
This is such a great question....i've tried several different ways, none of them particularly satisfactory...i've used an organizer (Thinc i think?) which is great, you can make as many as you want with labels such as stone, wood, or name of a build and it resses almost like a jeven vendor showing perhaps 12 at a time and you can scroll through. The issue i had with it though was once i dumped all my textures into it, it precluded the option of having them in my inventory should i go back to a build and try and find the same texture i used..if it's in the contents of the organizer object and not listed in your inventory, then of course you won't be able to find it easily once you click on the prim you want to match. Instead, you end up pulling out the viewer and scrolling through, hoping you've found the right viewer it's in in the first place.
The second method i tried was making boxes of textures that i don't use much, or of particular builds and dumping the textures into it then retrieving them by ressing the prim (again hoping it's the right one) and opening and copying to inventory...once i find the texture i just delete the folder, delete the rezzed prim and the original box remains in inventory unless, of course there is a no copy texture in there.
i've also used a hud...couldn't see it well.
If anyone else has ideas to cut down on my 10K inventory of which 70% is most likely textures, like you, i'm anxious to hear it!
Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
03-23-2007 16:08
I'm rarely building with textures with exception of Ad images. The textures I work with are 90% related to avatar texturing and all of them have full permissions since I create most of them from scratch. My suggestion may not help here, but I'll explain anyways just incase some information is useful.

I don't benefit much from housing all my textures inside SL. I go through too many iterations and modifications on far too many textures for that. I keep them on two removable 160 gig hard drives in meticulously organized folders. I view them with ACDsee. It's extremely quick with previews (even inside zip files) and displays far more information than I would ever need to know about the texture files and locations. If I ever upload them into SL I make sure I use the exact same names as the files I keep on the hard drives. That way I can quickly find it on my hard drive and cross reference the texture in SL using the inventory filtering options. What's best about this is that I don't have to rely on SL (with downtimes and lost inventory issues) at all.