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Sword-smithing |
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Takeshi Musashi
Second Life Resident
Join date: 23 Oct 2004
Posts: 5
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11-04-2004 15:22
Ok, this is something of a newbie question. I've been wondering how people have been putting hilts on their swords. Is it that they just make the blade and then make a seperate hilt? If that's it, could someone please tell me how? I'm also trying to figure out how you put a curve on a blade, please let me know.
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Djiket Nyak
![]() Join date: 30 Sep 2004
Posts: 116
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11-04-2004 15:35
Actaully I was wondering if you use a sword with a sword swing animation, in an un-safe sim or parcel, does it take damage when you hit the person? And what factors are taken when doing so? Does speed matter, or does the sword movement matter?
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Takeshi Musashi
Second Life Resident
Join date: 23 Oct 2004
Posts: 5
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11-04-2004 15:38
Actaully I was wondering if you use a sword with a sword swing animation, in an un-safe sim or parcel, does it take damage when you hit the person? And what factors are taken when doing so? Does speed matter, or does the sword movement matter? Hey, I made this thread to answer a question for myself, pleass start your own thread if you want a question asked this thread is about smithing, not animations! |
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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11-04-2004 18:55
Takeshi, I answered your question in the building forum, so check there. Your question sounds as if you're not sure about some basic building concepts. Feel free to find me in world and I'll be happy to help you. It's much easier to show than to just explain.
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Goshua Lament
Registered User
![]() Join date: 25 Dec 2003
Posts: 703
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11-04-2004 19:26
Actaully I was wondering if you use a sword with a sword swing animation, in an un-safe sim or parcel, does it take damage when you hit the person? And what factors are taken when doing so? Does speed matter, or does the sword movement matter? Depends on the sword script. Plus all attachments are phantom. _____________________
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