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Conforming Mesh Clothing

Shadow Weaver
Ancient
Join date: 13 Jan 2003
Posts: 2,808
05-31-2004 08:50
Ok I have asked this before and asking again since 1.4 is coming out.

After finding out that the .pzh poser animations file can be used in SL as a way to create custom animations when is LL going to work on Conforming Mesh clothing.
Or, since we are dealing with poser letting clothing designers have a chance at creating conforming mesh clothing.

I mean I fully understand that the bone structure for an Av is extremely limited compaired to a Poser model.
But, if we are being able to use the Animations when will we be able to practically be able to create conforming Meshes.

There are a lot of Talented artists out there that would love this me especially.

Custom Clothing would bring on a whole new meaning.

For that Matter Custom Avatars would bring on a whole new meaning.

anyway just my $.02

Shadow
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Helium Lightcloud
Junior Member
Join date: 19 May 2004
Posts: 6
06-01-2004 07:05
I may be mistaken, but I believe that the animation file format is .BVH, which is NOT poser specific....in fact, BioVisions format predates Curious Labs Poser software by a considerable amount of time.....

Conformable clothing is probably NOT on the radar for any time soon, simply due to the computations involved to 'conform' it to the base model. Although it would be possible (since it would only 'conform' when it was applied (ie, worn), and then would remain a static mesh. Though this would also have to be deformable as a skinned mesh just like the av itself. So I wouldn't bet on it anytime soon.....
LSChicky Fredericks
Registered User
Join date: 21 May 2004
Posts: 6
06-02-2004 17:23
Ok, I'm new here. What is a conforming Mesh clothing?
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