
(I want to make t-shirts)

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Templates for tinies? |
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Nimue Galatea
я говорю по русски ;)
![]() Join date: 24 May 2004
Posts: 517
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07-03-2005 15:31
Are there any? If there aren't, how are the little clothes made?
![]() (I want to make t-shirts) ![]() |
Forseti Svarog
ESC
![]() Join date: 2 Nov 2004
Posts: 1,730
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07-03-2005 16:40
you'll need to make clothes with prims, so the methods for making big-avatar clothes don't apply.
Given that the core body is a sphere, the most common approach to making a shirt would be to make a sphere slightly larger than the body. You can hollow it, dimple it to create a neck and also to bring up the bottom hem, and then cut it if you want to open it up. Straps can be made with hollowed cut/dimpled spheres, hollowed cylinders, or toroids. You might have seen the base skirts i put up when the avatars first came out -- these are hollowed, tapered cylinders which were angled and linked together in a circle. But remember, the prim is only part of the unit -- you'll need a compelling texture "fabric" to go on them too. Of course, creating a shirt with a sphere is not required -- you can be as creative as you want in forming some sort of fabric shape, working with different kinds of prims and many prims linked together. You can still use alpha channels to create transparency for arm holes or rips, etc -- you'll just need to understand how your texture will map to your prim surface. A grid texture (think of a square divided into 16 boxes, each with a number) can help you see how a texture will map to the prim. IM me and i'll drop one on you. I am going to release a simple prim template for creating your own base clothing (by that I mean simple things like shirt and shorts/pants) -- hopefully monday night i can get it done. I'll put up on the wall across from the avatars in our ExtroVirtual store. Other things to keep in mind -- not every tiny is shaped the same way. You can either test your clothing on each and every avatar, or you can make them modifiable so that people can size according to their avatars. You'll also need to get familiar with which attach points work best for a particular type of clothing, and yet do not conflict with the avatar's attached pieces. |
April Firefly
Idiosyncratic Poster
![]() Join date: 3 Aug 2004
Posts: 1,253
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07-03-2005 16:59
you'll need to make clothes with prims, so the methods for making big-avatar clothes don't apply. Given that the core body is a sphere, the most common approach to making a shirt would be to make a sphere slightly larger than the body. You can hollow it, dimple it to create a neck and also to bring up the bottom hem, and then cut it if you want to open it up. Straps can be made with hollowed cut/dimpled spheres, hollowed cylinders, or toroids. You might have seen the base skirts i put up when the avatars first came out -- these are hollowed, tapered cylinders which were angled and linked together in a circle. But remember, the prim is only part of the unit -- you'll need a compelling texture "fabric" to go on them too. Of course, creating a shirt with a sphere is not required -- you can be as creative as you want in forming some sort of fabric shape, working with different kinds of prims and many prims linked together. You can still use alpha channels to create transparency for arm holes or rips, etc -- you'll just need to understand how your texture will map to your prim surface. A grid texture (think of a square divided into 16 boxes, each with a number) can help you see how a texture will map to the prim. IM me and i'll drop one on you. I am going to release a simple prim template for creating your own base clothing (by that I mean simple things like shirt and shorts/pants) -- hopefully monday night i can get it done. I'll put up on the wall across from the avatars in our ExtroVirtual store. Other things to keep in mind -- not every tiny is shaped the same way. You can either test your clothing on each and every avatar, or you can make them modifiable so that people can size according to their avatars. You'll also need to get familiar with which attach points work best for a particular type of clothing, and yet do not conflict with the avatar's attached pieces. Wow Forseti, that was so in depth. You did a very good job explaining all of that. It's also given me some new respect for all the cute tiny clothing I've seen out there. _____________________
the truth is overrated ![]() The most successful software company in the world does a piss-poor job on all these points. Particularly the first three. Why do you expect Linden Labs to do any better? ![]() |