SL Clothes Preview is a big fat liar!
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Xia Xevious
Anti-Windlight
Join date: 22 May 2004
Posts: 93
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03-12-2009 11:31
Greetings I worked so hard on skirt, trying to match as the top and then was testing a skirt and the top from SL Clothes Preview, they matched. All good, then I upload it in SL world and blah blah blah.. wore that skirt (top is fine but not the skirt) The pattern of a skirt is quite blurry and did not match as what SL Clothes Preview show. What's going on? (I clear the caches and such.. just in case)
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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03-12-2009 15:02
Let me get this straight. You've got a texture that looks blurry in SL, and you're blaming SLCP for it? How does that possibly make sense? Or am I misreading you?
There are any number of reasons a texture could appear blurry in-world. If you uploaded it recently, then it's possible it hasn't yet quite finished it's thing on the server side. When you upload a texture, 4 versions of it are created at progressive levels of detail. Usually it just takes a minute or so for all 4 to be accessible, but sometimes it can be as much as 24 hours. If it still looks blurry this time tomorrow, then it would be easier to conclude that something is really wrong.
It's also possible that it simply hasn't properly loaded in your viewer yet. Sometimes it takes a while. Clearing cache and relogging was a good first step, but it's not necessarily an instant fix for a stubborn asset.
It also could be a botched outfit bake. Did you try rebaking your avatar textures?
None of that has anything to do with SLCP. If you do want to check SLCP's accuracy, though, then try this. Upload the avatar templates as textrures, and apply them to your avatar, including the skirt. Set all avatar shape settings at default (Ruth), so your in-world av is the same excact shape as the SLCP one. Now apply the exact same template images to the avatar model in SLCP. Take a look at where all the markings fall on both models. How do they compare? I think you'll find that they're exactly the same.
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Ralektra Breda
Template Painter
Join date: 7 Apr 2008
Posts: 1,875
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03-12-2009 15:10
I'm not really sure what the problem is but is it that the skirt is stretching? upper front where the fabric seems to just melt away sometimes?
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Xia Xevious
Anti-Windlight
Join date: 22 May 2004
Posts: 93
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03-12-2009 17:14
First of all, Chosen Few.
I don't like your attitude. If you want to be more helpful. Try to smile and be helpful or if you want to act like jerk then close your mouth and leave me alone. By the way.. I wonder why you got a bad mood? Jeeze!
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Jesse Barnett
500,000 scoville units
Join date: 21 May 2006
Posts: 4,160
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03-12-2009 17:18
From: Xia Xevious First of all, Chosen Few.
I don't like your attitude. If you want to be more helpful. Try to smile and be helpful or if you want to act like jerk then close your mouth and leave me alone. By the way.. I wonder why you got a bad mood? Jeeze! My PMS meter pegs out on your post but doesn't even register a blip in Chosen's.
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Xia Xevious
Anti-Windlight
Join date: 22 May 2004
Posts: 93
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03-12-2009 17:20
From: Ralektra Breda I'm not really sure what the problem is but is it that the skirt is stretching? upper front where the fabric seems to just melt away sometimes? Ralektra Breda. Thanks for replying... Yes that! Just more blurry :/ I tried 2 different versions on SLCP, but they all the same..they looks fine but not in SL. They looks so different, I upload few times with different size such as 1024x1024 and also 512 x 512... same problem. Then I tried to clear the caches, rebake my avatar texture, close n' re open, etc.. Nothing work. The top is fine. *sigh*
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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03-12-2009 17:39
NEVER upload clothing textures at 1024 x 1024. Always downsize in Photoshop to 512 x 512 before uploading. You will end up with a crisper texture that way. Besides, SL won't let you use a 1024 x 1024 texture on clothing anyway. It will downsize for you, sometimes with unpredictable results.
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Xia Xevious
Anti-Windlight
Join date: 22 May 2004
Posts: 93
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03-12-2009 17:45
From: Rolig Loon NEVER upload clothing textures at 1024 x 1024. Always downsize in Photoshop to 512 x 512 before uploading. You will end up with a crisper texture that way. Besides, SL won't let you use a 1024 x 1024 texture on clothing anyway. It will downsize for you, sometimes with unpredictable results. Alright, thanks! I'm gonna to stick on 512x512. Thanks for the tips! Right now I'm trying to fix a skirt blurry problem.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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03-12-2009 17:47
One can upload textures in the Beta-Preview grid, which presumably generally would let you see what they look like in SL, paying the upload fee with worthless Beta grid play money.
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Xia Xevious
Anti-Windlight
Join date: 22 May 2004
Posts: 93
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03-12-2009 18:17
From: SuezanneC Baskerville One can upload textures in the Beta-Preview grid, which presumably generally would let you see what they look like in SL, paying the upload fee with worthless Beta grid play money. Oh yes! that save tons of money! I do that so many times. (not today)
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Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
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03-12-2009 20:12
Oh that's because I implemented a Sharpen filter for the skirt so that blurry images would look crisp in SLCP.
Ok that was kinda mean, I just couldn't help myself.
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RobbyRacoon Olmstead
Red warrior is hungry!
Join date: 20 Sep 2006
Posts: 1,821
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03-12-2009 21:01
From: Xia Xevious First of all, Chosen Few. I don't like your attitude. If you want to be more helpful. Try to smile and be helpful or if you want to act like jerk then close your mouth and leave me alone. By the way.. I wonder why you got a bad mood? Jeeze! Other than the first couple of sentences, I thought Chosen's post was pretty helpful, and had several things to try and determine the cause of the problem. He is absolutely right that it's not SLCP's fault, and if you follow the suggestions I'd bet it would help. .
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Nieve Thor
Registered User
Join date: 11 May 2008
Posts: 41
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03-12-2009 21:44
From: Xia Xevious Greetings I worked so hard on skirt, trying to match as the top and then was testing a skirt and the top from SL Clothes Preview, they matched. All good, then I upload it in SL world and blah blah blah.. wore that skirt (top is fine but not the skirt) The pattern of a skirt is quite blurry and did not match as what SL Clothes Preview show. What's going on? (I clear the caches and such.. just in case) are you using system skirt or prim skirt? If system skirt... the texture streching might the cause of it. I read somewhere..if you're using system skirt, please try reducing your butt size in appearance to at least 15. As for prim skirt, I got this problem too when I was creating my outfit. The quick thing to do is to tint them to light grey (just use the default light grey). It will solve the problem. I read in Ana Lutetia's Blog (analutetia.com)....actually SL Viewer is the culprit on this but if you're using SL Viewer Release Candidate (latest version) it will solve your problem. I know SL just release the latest version of SL Viewer but I don't know whether they put the solution in this new release.
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Ralektra Breda
Template Painter
Join date: 7 Apr 2008
Posts: 1,875
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03-13-2009 01:56
if the fabric is melty between the thighs in front (haha that sort of sounds bad), it doesn't show that way on SLCP because the model isn't moving. There is nothing you can do to prevent that stretch on the system skirt on an avatar. HOWEVER you can try to draw the eye from it, to make it less noticeable. Look at what other designers do to the fronts of system skirts. Some use shading carefully placed, some use contrasting designs in the problem area. If I am reading your post right, your problem cannot be solved by butt size, crisping, blurring, etc. It basically can't be solved, it's the mesh.
And Chosen is one of the most knowledgeable people on the forum, don't diss him. He is always there to help.
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 Mainstore: http://slurl.com/secondlife/Phantasm/51/164/501 http://rbzdesign.blogspot.com/ I'm not a designer IRL, but I RP one on SL!
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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03-13-2009 02:36
From: Xia Xevious First of all, Chosen Few.
I don't like your attitude. If you want to be more helpful. Try to smile and be helpful or if you want to act like jerk then close your mouth and leave me alone. By the way.. I wonder why you got a bad mood? Jeeze! Uh, I was in a bad mood? Thanks for informing me. I thought I was having a pretty good day today, actually. I'm glad you're there to slap some sense into me. We don't want me to be too happy, now do we? Seriously, though, exactly what part of my post did you find not helpful? First I tried to verify that I was reading you correctly, since it didn't make sense to me that you would blame SLCP for the fact that your texture inside SL was blurry. That still doesn't seem to make any sense at all, but I'm content to live with the mystery, since clearly you're not going to answer the question. I'm not sure why, but I'll leave it alone. Perhaps my choice of wording could have been better in that first paragraph, as Robby pointed out. It seems maybe it wasn't received as intended. Second, I offered three possible explanations/solutions to your in-world problem. Did you just skip over that part? Finally, I outlined a simple experiment you could perform, to verify the accuracy of SLCP. Did you not find that to be helpful either? Where in all that is my supposed "bad attitude"? Or do you just have a natural penchant toward biting the hand that's trying to feed you? Jesse, Robby, Relektra, thanks for your more level-headed analysis of the situation. 
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BarbaraEllen Galsworthy
Registered User
Join date: 10 Nov 2005
Posts: 45
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03-17-2009 10:09
*snickers* I'm with Xia on this. I hope your problem is worked out Xia. Looks like some folks have given you some good thoughts. Some in these forum feel they are higher than others, so just blow it off to experience.... kid stuff.
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Sioxie Legend
Obsessive Designer
Join date: 11 Nov 2006
Posts: 168
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03-25-2009 06:58
I agree with Chosen - it is probably your computer giving you the bad results on your viewer.
I haven't had the problem you mention - even with a 1024 texture. Make sure you have the most up to date viewer as well as making sure your cache is cleared. Also pressing ctrl-r will help get those textures to res in better. If you think SLCP is the problem then use another program to preview the textures - 3DS Max, Blender, Maya - you can get the .obj files for the avatar from SL and then load them into your program and apply your textures in the 3D program. Also - maybe try another computer? If you have access to one. It might very well be your graphics card.
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Roberta Topaz
Registered User
Join date: 13 Mar 2009
Posts: 31
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03-31-2009 17:54
I'm confused as to what Chosen said that could be taken as rude... I actually find the OP fairly rude myself.
Just a thought it might have been possible that the Avatars shape is making it deform and look wrong as the SLCP avvie and yours more than likely have different shapes.
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EricTom Couturier
Registered User
Join date: 3 Mar 2009
Posts: 10
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04-06-2009 14:14
From: Xia Xevious Alright, thanks! I'm gonna to stick on 512x512. Thanks for the tips!
Right now I'm trying to fix a skirt blurry problem. is this true with tats as well?
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