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Repeating textures and lag |
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ArchTx Edo
Mystic/Artist/Architect
![]() Join date: 13 Feb 2005
Posts: 1,993
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07-02-2006 16:55
I have read different opinions on this and am wondering, does repeating a texture contribute significantly to lag? Say I want to repeat a 5 pixel pattern 100 times on a 10m x 10m face, is it better to upload a 5x5 pixel pattern and repeat it on the prim or should make a 500x500 pixel texture that already has the repeating pattern on it?
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Robin Sojourner
Registered User
Join date: 16 Sep 2004
Posts: 1,080
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07-02-2006 18:39
Neither.
![]() You want to keep your textures to "powers of 2," so you want to make your texture 8x8 pixels. However, depending on the texture, I'd be inclined to upload at 64x64. Smaller sizes get quite blurry, if there is tonal contrast in the texture. But yes, you want to upload small, and repeat. It will rez much faster than a large texture, and cause much less lag, since it will reside in the cache as a much smaller file. _____________________
Robin (Sojourner) Wood
www.robinwood.com "Second Life ... is an Internet-based virtual world ... and a libertarian anarchy..." Wikipedia |
ArchTx Edo
Mystic/Artist/Architect
![]() Join date: 13 Feb 2005
Posts: 1,993
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07-03-2006 08:59
"Upload small and repeat", great, that is what my intuition said to do. Thanks
And thanks also for the powers of 2 tip. Have a great second life. _____________________
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Miriel Enfield
Prim Junkie
Join date: 12 Dec 2005
Posts: 389
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07-03-2006 09:42
Can SL textures go down to 8x8? I'd thought 32x32 was the minimum size.
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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07-03-2006 18:03
8*8 to 2048*2048
Note: Uploading textures less than 8x8 pixels may give an error: http://secondlife.com/badgeo/wakka.php?wakka=texture |