Milla Michinaga
Registered User
Join date: 29 Nov 2006
Posts: 58
|
03-30-2009 01:12
I've been playing around with setting up a baking scene in Maya, where I've placed lights around the female avatar (which I downloaded from the brilliant Avatar Databank http://www.ccccybernetics.com/avatar_databank). Next I apply my photoshop-drawn textures for lower and upper body materials and then perform a Convert to File Texture in order to get a .tga file of the garment with the baked lights and shadows (using the instructions of this tutorial: http://www.landgasthof-waldschaenke.de/sculptytutorial/quick_maya_sculpty_tutorial_v1.1.pdf. ). My biggest problem so far is that the upper body UV map of the baked .tga files doesn't match up with the SL mesh. Here are two pics, where the black sections under the arms and on the left side show where there are gaps left. The lower body UV maps perfectly.   These pics were taken from PS CS3, but the exact same gaps appear in-world too. I don't know if I'm doing something wrong in Maya, or if I need to fix the UV map in the Avatar, either way, I don't know how to do either -- would anybody know what's going on? Thank you!
|
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
|
03-30-2009 08:04
I assume you mean those black lines aren't supposed to be there at all?
I just downloaded the "true female" model from your link, and the UV's look like they're supposed to. I applied one of my clothing textures as a test, and it's placed just how it should be.
My guess is either your texture wasn't properly made (perhaps you didn't extend the coloring into the bleed area), or else you inadvertently altered the UV map somehow. Did you mess with any of the UV'ing tools in Maya? For example, if you had the UV Texture Editor open, it wouldn't be hard to scale the UV map by accident while trying to scale the model.
Try this. Open the UV Texure Editor, and export the UV map as an image. (Polygons -> UV Snapshot) Bring that into Photoshop, and paste it over the template. If it matches, then you know the UV'ing on the model is correct. If it doesn't match, then you know it got screwed up somehow. If it turns out it is screwed up, re-download the model, and try again.
_____________________
.
Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
|
Milla Michinaga
Registered User
Join date: 29 Nov 2006
Posts: 58
|
03-31-2009 06:07
Thanks Chosen, I tested the UV snapshot and it is indeed correct -- I most likely messed something up with the texture itself; I've been experimenting and clicking and deleting wildly in Maya  I'm gonna create a brand new scene and test some other stuff I've learned, and if the UV problem persists I'll come back here again. Thank you!
|