Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Alpha channels out of alignment on front and rear

Cheeky Tone
Registered User
Join date: 30 Jul 2007
Posts: 1
11-11-2007 10:47
Hi,

I'm really hoping someone can help me with this one. I've created a texture map with an off centre alpha that represents a doorway. However, when the textured object is viewed from teh other side, the door is in the wrong place.

Is the any way I can map a texture onto a flat prim and have it show flipped on the other side?

Any help greatly appreciated.
Roj Snook
Registered User
Join date: 2 Jun 2007
Posts: 49
11-11-2007 11:49
From: Cheeky Tone
Hi,

I'm really hoping someone can help me with this one. I've created a texture map with an off centre alpha that represents a doorway. However, when the textured object is viewed from teh other side, the door is in the wrong place.

Is the any way I can map a texture onto a flat prim and have it show flipped on the other side?

Any help greatly appreciated.


You should be able to flip the texture by clicking on the relevant checkbox in the Texture toolpanel.