Lillyana Hoffman
DJ/Designer/Flirt
Join date: 24 Nov 2004
Posts: 166
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08-24-2006 20:41
Ok all you hair makers out there... I need your help  And if you deem me worthy, maybe you will give me some  Made my first hair today after trying for over a year(yah I know it's pathetic), but it actually looks like hair and I am quite happy with it. I have a few issues tho.... 1. I have one hair texture that I like. All the others I have do NOT look anything like hair at all...where can I get some more nice, realistic looking hair textures? 2. I place the texture I like onto my hair creation and it looks good, until I move. Because the prims are overlapping, they flash kinda...if you know what I mean...and it looks hideous! I mean I figure its hair....so some prims are going to overlap...how do I get this to stop? Ok..so any insight on this at all would help a great deal. I thank you for your time  Lilly
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Lillyana Hoffman
DJ/Designer/Flirt
Join date: 24 Nov 2004
Posts: 166
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08-25-2006 11:59
*BUMP*
Anyone?
lol
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Melyissa Glitterbuck
Registered User
Join date: 27 Feb 2005
Posts: 65
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08-25-2006 13:47
OK i'm no expert, but i've made a few hairs nothing great. But i found that if you use a texture with an alpha over another texture with an alpha it blinks like that...so you need to make the bottom layers of hair solid and then the fringe hair on top....I wish they would fix that bug already....hope that helps!
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Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
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08-25-2006 14:26
There is some full permission packs with hair textures on www.slexchange.com ... maybe some of them will be to your liking ^^; the flickering you describe is caused by SL client having its usual problems with determining which of alpha-mapped faces should be put in front of the other faces -- the sorting is generally based on comparing distance from viewer to centre point of each prim, to determine which is farther away... so when you move, this constantly changes. There isn't a really good way to cope with it am afraid. The mentioned trick of placing textured with no transparency as underlying layer of sorts and then placing prims with alpha-mapped bits on 'top' of that, so to speak... may limit the flicker somewhat.
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