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Nerolus Mosienko
Registered User
Join date: 3 Aug 2006
Posts: 145
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01-30-2008 03:19
I've heard all over that the SL's mesh when loaded into Zbrush, has a few problems. I've looked all over for Jason Welsh's Zbrush model, even tried contacting him to no avail. I'm trying to get ahold of it as I'm trying very hard to release some skins soon. They're all pretty much done but I'd like to experiment with the seamless drawing to add things like shading, lighting and tattoos. I think I read somewhere that Namssor Daguerre also created a fixed zbrush mesh? I could be wrong, but I looked all over for that one too, to no avail.
Any help is greatly appreciated, I've been looking for almost two weeks! *pulls hair out*
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Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
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01-30-2008 04:31
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Nerolus Mosienko
Registered User
Join date: 3 Aug 2006
Posts: 145
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01-30-2008 04:58
Crap! I was just looking on your site and I somehow missed it. *Slaps self* Thank you SO much! Now I just have to find out how to apply a texture to upper, lower or head without changing all 3 sections. Anyone have any idea? I've googled but failed once again.
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Nerolus Mosienko
Registered User
Join date: 3 Aug 2006
Posts: 145
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01-30-2008 09:01
Crap! I was just looking on your site and I somehow missed it. *Slaps self* Thank you SO much! Now I just have to find out how to apply a texture to upper, lower or head without changing all 3 sections. Anyone have any idea? I've googled but failed once again.
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Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
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01-30-2008 09:40
From: Nerolus Mosienko Now I just have to find out how to apply a texture to upper, lower or head without changing all 3 sections. If you use <ctrl> <shift> in conjunction with the cursor in ZBrush you will be able to hide and unhide each of the 3 polygroups in the avatar mesh. You can texture the entire avatar and hide 2 of the polygroups before picking up your projected texture to avoid overlaping textures. You can learn more here: http://www.zbrush.info/docs/index.php/Polygroups
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Nerolus Mosienko
Registered User
Join date: 3 Aug 2006
Posts: 145
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01-30-2008 12:14
Thanks alot for the help Nam! Although, I'm still suffering from noob syndrome. I've got the <ctrl> <shift> <click> down pretty good. Hiding and unhiding the various sections of the mesh. But I'm still having problems only texturing whats visible. See, I've got a full body skin that I'm trying to apply all 3 textures to. Lets say, I want to put the upper body on first. So, I hide everything except for the upper body, slap the texture on, flip it. Done. Ok, so my upper body looks good. Now, for the lower body. So I hide everything except the lower body. I once again, texture it and flip it. Nice, looks good. So I unhide the upper body to reveal an ass on my right pec. o_o it has still texture my upper body =o. I ran through my 24 video tutorials for Zbrush and the guy never once talks about texturing certain parts. I read through that info page about and learned some neat stuff. But still having problems only texturing certain sections.
*bangs head against wall*
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Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
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01-31-2008 18:30
From: Nerolus Mosienko Thanks alot for the help Nam! Although, I'm still suffering from noob syndrome. I've got the <ctrl> <shift> <click> down pretty good. Hiding and unhiding the various sections of the mesh. But I'm still having problems only texturing whats visible...So I hide everything except the lower body. I once again, texture it and flip it. Nice, looks good. So I unhide the upper body to reveal an ass on my right pec. o_o it has still texture my upper body =o. ...the guy never once talks about texturing certain parts. I read through that info page about and learned some neat stuff. But still having problems only texturing certain sections. I understand your problem. I assume you are refering to Jason's tutorial? What Jason has done with his own avatar ZTool is remap the UVW in Poser (I believe) to a non-overlapping stacked version with the head on top and upper and lower below. That is why he never mentions overlapping textures. I tried his avatar ZTool out and found I had issues with getting the textures out with the proper aspect ratio. Also, the placement was too tight for some of the solidify filters I was running in Photoshop. I decided at the time I released my own ZTools to keep the original UVW placement intact, so there was no question about alignment and aspect ratios. It fit my workflow better at the time too. I did the extra work of seam matching the neck and waist in Photoshop for each of the 3 body sections, which will be what you need to do unless you want to alter the UVW placement in a 3rd party application like Poser or Ultimate Unwrap 3D (which is what I use). There is always seam fixing to do anyways. Since then, I have built my own stacked versions of the male and female avatars that are rather unconventional. They are stacked in such a way as to avoid tight placement (i.e. neck to upper body), and keep pixel resolution within a maximum 4096 (which was Z2's upper limit). Z3 is now twice that. If I offered them up to the community I fear I would just cause more confusion than good. There would be too many questions. The old ZTools work fine, and can be easily restacked by converting them to *.obj files, altering them, then importing them back into ZBrush if anyone wishes to do that. I may do that at some point if I decide to restack my ZTools for better memory usage (a verticle stack) now that I am using Z3.
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