|
Obi Woebegone
Registered User
Join date: 24 Jan 2007
Posts: 3
|
02-01-2007 07:50
Is it possible to specify the texture of skin or clothing with a UUID? I see functions for doing this for prims but not for skin... I'd like to make the "invisible man" wrapped up with some gauze, but i'm stuck on this bit. I suppose one could make a tight-fitting set of prims but that seems quite complicated when just setting the skin to invisible would be perfect for this application.
Any ideas would be very much appreciated...
-Obi
|
|
Moire Georgette
ma english too bad
Join date: 19 Nov 2006
Posts: 66
|
02-01-2007 08:35
I'm pretty sure that setting a skin to an invisible texture would just show the linden skin underneath.
|
|
Obi Woebegone
Registered User
Join date: 24 Jan 2007
Posts: 3
|
02-01-2007 08:55
You are right that if I use a fully transparent image for the skin all I get is the linden default - that is how tattoos are done after all. My idea was to use the special texture available for the invisiprim (uuid=38b86f85-2575-52a9-a531-23108d8da837) but I have no way of specifying a uuid for the skin in the "edit appearance" gui, nor do I see a function that would allow me to set it in a script.
Am I making sense?
-Obi
|
|
Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
|
02-01-2007 15:46
From: Obi Woebegone You are right that if I use a fully transparent image for the skin all I get is the linden default... but I have no way of specifying a uuid for the skin in the "edit appearance" gui, nor do I see a function that would allow me to set it in a script. Am I making sense? -Obi You're not missing anything. The current version of SL will not allow the base skin color to go transparent. I don't believe there is a uuid for the base skin color. If there is, it gets translated into J2C format at the time the servers receive and process the textures, and it gets baked along with any other texture layers (a few dozen in the client character folder for starters) that sit above it. The servers will spit out a new texture uuid each time you change the parameters (slider effects, tattoos, clothing) of the avatar texture layers.
|
|
Obi Woebegone
Registered User
Join date: 24 Jan 2007
Posts: 3
|
02-01-2007 20:41
Thanks for the confirmation of that. I guess its off to plan B: prims inside a invisible shell.
|