Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Has the shirt UV map changed?

Cindy Claveau
Gignowanasanafonicon
Join date: 16 May 2005
Posts: 2,008
09-28-2006 12:12
Silly question, probably, since I know of no case where the Avatar UV map has been changed a bit during the time I've been in SL.

But I found this to be troubling -- I was making some free Tshirts to hand out which had a club logo on them. Once I got the logo in TGA format the rest was a 5-minute Photoshop project. I made one croptop model for women and another full-length shortsleeve model for unisex. Both looked ok to me on my own avatar.

I gave a couple to males to try on, and on both of their avatars the bottom of the shirt was too high above their belts, almost to the point of baring their midriffs.

Thinking that I'd made a mistake by fitting it to my avatar first, I tried it on my male alt which I use for making male clothes. It STILL was too short, even from a freshly uploaded new texture.

I dropped back and converted the shirt into a jacket template and then it worked. I lowered the hem down to the belt line and it looked good. But now whoever is wearing the shirt will be unable to wear a jacket over it if they wish.

So please tell me, did I miss a trick? Has it always been this way? Should guys go around with their lower bellies showing? Or should I tell them to suck it up and forget wearing that jacket?
_____________________
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
09-28-2006 12:40
The mapping on shirts and jackets is exactly the same. Did you perhaps not have the bottom of the shirt set all the way down when you tried it that way? That's the only thing I can think of.
_____________________

My other hobby:
www.live365.com/stations/chip_midnight
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
09-28-2006 13:19
This has actually been a problem for a while now, and seems to look worse on male avatars. Shirts for the guys don't quite make it to the belt line. I have a male form that I have worn the exact same t-shirt and jeans on, and for my female form the t-shirt reaches the jeans, but for my male form, a bit of midriff is showing. Same shirt, same pants, just a gender preference swap, and a different body shape loaded, to have a more masculine height and build. I have no solid explanation for it, but the problem dates back at least a month or more.

Chip, you're forgetting that by using the Jacket, we have the second 'Lower' texture to add shirt length with. A narrow strip of waistband added there, on the lower jacket texture layer, can and does solve this for male shirts. But as Cindy said, when you do that, you can't wear a jacket over that shirt.

Cindy? You may want to offer two versions of the male shirt. A jacket layer version with the waistline fix, and a shirt layer version that uses the upper template from the jacket. If they are wearing a jacket over it, most of the peeking midriff will be concealed.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Abu Nasu
Code Monkey
Join date: 17 Jun 2006
Posts: 476
09-28-2006 13:47
In a few shirts that I've made for myself, I've used the Underwear layer to cover the midriff. Works for me, but I can't say I've had the exact same problem y'all talking about.
Darkness Anubis
Registered User
Join date: 14 Jun 2004
Posts: 1,628
09-28-2006 17:11
Actually when I have had that happen it was the pants that were not set to the highest possible waistband.
_____________________
Cindy Claveau
Gignowanasanafonicon
Join date: 16 May 2005
Posts: 2,008
09-29-2006 07:15
From: Ceera Murakami
This has actually been a problem for a while now, and seems to look worse on male avatars. Shirts for the guys don't quite make it to the belt line. I have a male form that I have worn the exact same t-shirt and jeans on, and for my female form the t-shirt reaches the jeans, but for my male form, a bit of midriff is showing. Same shirt, same pants, just a gender preference swap, and a different body shape loaded, to have a more masculine height and build. I have no solid explanation for it, but the problem dates back at least a month or more.

Thank you Ceera, it's great to know I'm not as crazy as everyone thinks :)

From: Darkness Anubis
Actually when I have had that happen it was the pants that were not set to the highest possible waistband.

Very possible, but on my male alt model I was wearing the freebie Linden bluejeans. I'd have to check but I think they were set with high waistline already. thanks DA :)
_____________________
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
09-29-2006 07:28
From: Ceera Murakami
Chip, you're forgetting that by using the Jacket, we have the second 'Lower' texture to add shirt length with. A narrow strip of waistband added there, on the lower jacket texture layer, can and does solve this for male shirts. But as Cindy said, when you do that, you can't wear a jacket over that shirt.


Hmmm, that still doesn't make sense. Jackets and shirts use the same UV mapping. The UV's do change between certain avatar morph targets. There are differences in the mapping between a super thin avatar and a full belly avatar, and slight differences between male and female, but not between clothing items for the same body part on the same shape. The only thing I can think of is that maybe the mask that controls the shirt length was never updated when the mapping on the male upper body was tweaked around 1.1 or 1.2. That would be my guess since the mask for pants length never has been even though it doesn't produce an even hemline on shorts since the last time the UV mapping was tweaked to allow for the male "package."
_____________________

My other hobby:
www.live365.com/stations/chip_midnight