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Marketing Question

graphicguru Glass
Registered User
Join date: 14 Feb 2006
Posts: 25
03-03-2006 10:24
I am not new to creating 3D modeling (3d mesh or Primatives).
Nor am I new to creating textures.
I am however new to Second Life.
I have noticed there are requests for many kinds of prims and textures.
I would like to ask the general populace and vendors alike a question about hard to find items.
What kind of prims and or textures are people looking for YET NOT FINDING?
What are some of the pitfalls a new vendor needs to be aware of?
The reason I ask, is that I am offering my services to you.
I am fixing to open a store in SL very soon, but the marketing reserch needs to be done first. if anyone reading the forums has any ideas, I would be all ears and full of gratitude.
below you will find my references as to the quality of work I do.
http://www.turbosquid.com/Search/Index.cfm/FuseAction/ProcessSmartSearch/istIncAuthor/GraphicGuru/blAuthorExact/y
P.S. Let me know if the link is broken.
Jackal Ennui
does not compute.
Join date: 25 May 2005
Posts: 548
03-03-2006 10:36
From: graphicguru Glass
What kind of prims and or textures are people looking for YET NOT FINDING?


Original 3D textures not ripped off from big-name real-world content - and textures that tile without showing obvious repeats.

From: someone
What are some of the pitfalls a new vendor needs to be aware of?


It's not necessarily an easy market to get established in. Have a look at this thread where advertising in SL was discussed at length, there might be some handy information in there.
_____________________
Lassitude & Ennui - Fine prim jewelry & footwear, Nouveau(60,60)

http://lassitudeennui.blogspot.com/
Cory Edo
is on a 7 second delay
Join date: 26 Mar 2005
Posts: 1,851
03-03-2006 13:35
Hey graphic,

Welcome to SL!

Custom textures are a huuuuge part of what I do in SL. There doesn't seem to be a lot of people that specialize in that - like Jackal said, the vast majority of really good ones seem to be ripped off from other games.

The ability to design textures for a particular building is part of the skill of working with textures in SL, from what I've found. Also since our lighting engine isn't so hot, a growing number of people are incorporating lighting and shadow effects directly into the texture itself.

You might want to consider the possibility of doing custom work as well - just make sure you set a fair price for your time and talents.

Good luck!
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www.electricsheepcompany.com