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Open Letter to LL

Dragon Keen
Registered User
Join date: 24 Apr 2006
Posts: 245
07-15-2006 19:01
Feel free to add what you wish...

Please attempt the following :

No one cares about 300m banlines when the grid dont work
Serious attempts to fix real issues instead of 3-5 small fixes weekly
When you DO make small additions, please make sure they WORK
Upgrade Havoc perhaps, sure we'll wait while you focus on it
Tearable menus - how about fix the issue that when joining land the price keeps for the joined parcel (join 2 512s and ones for sale for $2500, the 1024 joined becomes for sale for $2500)

Ever since the last "upgrade" the prim count on and is all screwy "-39 prims of 117" example

Pretty please give us upgrades that actually HELP instead of HINDER the game
Lina Pussycat
Texture WizKid
Join date: 19 Jun 2005
Posts: 731
07-15-2006 19:19
Dragon please realize that they do alot of stuff. Bugs get fixed others arise such is the life of a PC game. Its not easy to pinpoint when something will be readily available. My guess is that havok wont be upgraded until mono is implemented so they can do a bit more with the havok 2 or 3 engine whichever they are implementing. It could be that the means to do it arnt fully impletemented yet and have hindered when they themselves wanted it to be done. I think LL does a fine job and while they could test a bit longer the updates go smoother then some i've run into in MMORPG's in the past.

Simply put why be hard on LL's case? Could you do a better job? I've done stuff LL has in the past and let me tell you its not as simple as this and that. There are quirks that arise and they have to be delt with. Thats the point of PC games being able to patch to fix these quirks. I for one am quite pleased at the pace LL is able to produce updates. They dont ultimately hinder the game. All games have problems with databases here and there. Npc's vanishing, mob's vanishing. Lots of things happen in computer games. There are even glitches in some console games. Prince of Persia The Two Thrones is a prime example.

Difference is with a console game its usually not a constant world and thus once you pass a bugged area quite often you dont see it again. They also map out each area and thus each has its own quirks possible. Difference is SL is a cosntant world and the updates are to help improve things. Sometimes they hurt other area's but they get fixed. No matter how much they test they dont know the direct impact on the main grid till its there.
Dragon Keen
Registered User
Join date: 24 Apr 2006
Posts: 245
07-15-2006 19:20
sure its not simple.... but why focus on features when the environment doesnt work?
Lina Pussycat
Texture WizKid
Join date: 19 Jun 2005
Posts: 731
07-15-2006 19:25
the enviroment itself actually does work. As i stated above all games end up going thru this please reread above as i edited it. They add features to simplify things while there are bug fixes implemented each time. Things arise and when it hits the main grid it may bring different bugs then the preview grid. You cant tell how its going to interact with every single script or per every resident in SL at all. They dont know the outcome till it hits the fan so to speak.
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
07-15-2006 21:31
From: Dragon Keen
Feel free to add what you wish...

Please attempt the following :

No one cares about 300m banlines when the grid dont work
Serious attempts to fix real issues instead of 3-5 small fixes weekly
When you DO make small additions, please make sure they WORK
Upgrade Havoc perhaps, sure we'll wait while you focus on it
Tearable menus - how about fix the issue that when joining land the price keeps for the joined parcel (join 2 512s and ones for sale for $2500, the 1024 joined becomes for sale for $2500)

Ever since the last "upgrade" the prim count on and is all screwy "-39 prims of 117" example

Pretty please give us upgrades that actually HELP instead of HINDER the game


I suggest you try a different virtual world, most of the bugs are worked out, it lacks a little functionality, but you don't have to worry about upgrades spoiling your fun. They call it ActiveWorlds.
_____________________
Jonas Pierterson
Dark Harlequin
Join date: 27 Dec 2005
Posts: 3,660
07-15-2006 21:52
From: Dragon Keen
Feel free to add what you wish...

Please attempt the following :

No one cares about 300m banlines when the grid dont work
Serious attempts to fix real issues instead of 3-5 small fixes weekly
When you DO make small additions, please make sure they WORK
Upgrade Havoc perhaps, sure we'll wait while you focus on it
Tearable menus - how about fix the issue that when joining land the price keeps for the joined parcel (join 2 512s and ones for sale for $2500, the 1024 joined becomes for sale for $2500)

Ever since the last "upgrade" the prim count on and is all screwy "-39 prims of 117" example

Pretty please give us upgrades that actually HELP instead of HINDER the game


I've highlighted the good ones, correcting the wrong ones.

I want banlines, group only, to cover my skybox.

They can ignore havoc completely to work on bugs. I won't wait while they waste time.
_____________________
Good freebies here and here

I must protest. I am not a merry man! - Warf, ST: TNG, episode: Qpid

You killed my father. Prepare to die. - Inigo Montoya, The Princess Bride

You killed My father. Your a-- is mine! - Hellboy
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
07-15-2006 23:39
ANOTHER open letter? cut the crap out, Linden labs don't read the general forum anyway
_____________________

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Jonas Pierterson
Dark Harlequin
Join date: 27 Dec 2005
Posts: 3,660
07-15-2006 23:42
From: Kyrah Abattoir
ANOTHER open letter? cut the crap out, Linden labs don't read the general forum anyway


Yeah, but its always fun to watch people assume everyone cares about havoc.
_____________________
Good freebies here and here

I must protest. I am not a merry man! - Warf, ST: TNG, episode: Qpid

You killed my father. Prepare to die. - Inigo Montoya, The Princess Bride

You killed My father. Your a-- is mine! - Hellboy
Lynn Kukulcan
Registered User
Join date: 7 May 2006
Posts: 149
Land Security and Security Orbs Wishlist
07-16-2006 00:09
I won't argue ban lines should cover sky boxes. But I will argue that if they do, they should have some kinda' aerial "channel," say, between 100 and 200 meters, that permits people to fly about. We might even include a slight higher ceiling, up to, say, 300 meters, for objects to zip around.

As my non-physical craft are pretty consistently returned on full prim land, I don't think they cause people's own prims to be returned. The land appears to return the newest prim addition - the vehicle.

So having things flying about at this altitude shouldn't hurt people who are careful to route around nearly full land with non-physical craft.

Above and below the ban lines can be. It gives people a great place for to buzz about.

Another land control function I would love to see would be that once you ban a person, their objects are also banned. Then, if they try to drop stuff on you, it bounces off your ban lines and get's autoreturned right back to them. This would address the complaint that griefers buzz around overhead of sit on the side of their property, tossing prims on people's land.

Oh! And the new feature they implemented to pretty up people's views? I kept bumping in to invisble ban lines. I think they should be visible at much longer distances, now.

Speaking of ban lines and security, I realized there is a reasonable way for the Security Orbs to warn people to get away. When they send out a warning, it's something like, "You are approaching me. I am at 127, 127, 127. Please make sure that you are heading away from these coordinates." A warning like that, with about ten seconds to the person recieving it, will be sufficient to tell if they understand it. The message can be repeated three time. Once at zero seconds {initial discover}, once at five seconds, and once at ten seconds.

These things being said, I think most people will *stop* by the end of five seconds to figure out where they're at versus where the orb is. The orb can continue sending messages provided two conditions are met: They remain stopped and they are outside a certain, minimum distance from the orb.

Once the offending person begins to draw away from the orb, it will then stop warning them, but monitor their progress.

If, after five seconds, the person continues to approach at full speed, then we probably have a problem, and the orb can eject the person.

People who are confused {as an orb message like this will cause} will drift a little one way or another, trying to sort out which way they should go. Should they inadverdantly approach the orb after stopping, the orb can tell them "Wrong Way," to nudge them in the correct direction.

Again, if the choose to try to grief {by approaching the orb nonetheless}, the orb can llEject.

I wonder if this system would please Jonas? :p
Jonas Pierterson
Dark Harlequin
Join date: 27 Dec 2005
Posts: 3,660
07-16-2006 00:21
From: Lynn Kukulcan
I won't argue ban lines should cover sky boxes. But I will argue that if they do, they should have some kinda' aerial "channel," say, between 100 and 200 meters, that permits people to fly about. We might even include a slight higher ceiling, up to, say, 300 meters, for objects to zip around.

As my non-physical craft are pretty consistently returned on full prim land, I don't think they cause people's own prims to be returned. The land appears to return the newest prim addition - the vehicle.

So having things flying about at this altitude shouldn't hurt people who are careful to route around nearly full land with non-physical craft.

Above and below the ban lines can be. It gives people a great place for to buzz about.

Another land control function I would love to see would be that once you ban a person, their objects are also banned. Then, if they try to drop stuff on you, it bounces off your ban lines and get's autoreturned right back to them. This would address the complaint that griefers buzz around overhead of sit on the side of their property, tossing prims on people's land.

Oh! And the new feature they implemented to pretty up people's views? I kept bumping in to invisble ban lines. I think they should be visible at much longer distances, now.

Speaking of ban lines and security, I realized there is a reasonable way for the Security Orbs to warn people to get away. When they send out a warning, it's something like, "You are approaching me. I am at 127, 127, 127. Please make sure that you are heading away from these coordinates." A warning like that, with about ten seconds to the person recieving it, will be sufficient to tell if they understand it. The message can be repeated three time. Once at zero seconds {initial discover}, once at five seconds, and once at ten seconds.

These things being said, I think most people will *stop* by the end of five seconds to figure out where they're at versus where the orb is. The orb can continue sending messages provided two conditions are met: They remain stopped and they are outside a certain, minimum distance from the orb.

Once the offending person begins to draw away from the orb, it will then stop warning them, but monitor their progress.

If, after five seconds, the person continues to approach at full speed, then we probably have a problem, and the orb can eject the person.

People who are confused {as an orb message like this will cause} will drift a little one way or another, trying to sort out which way they should go. Should they inadverdantly approach the orb after stopping, the orb can tell them "Wrong Way," to nudge them in the correct direction.

Again, if the choose to try to grief {by approaching the orb nonetheless}, the orb can llEject.

I wonder if this system would please Jonas? :p


Someone posted a vehicle like yours returned their items, not the vehicle somwhere. I took my warning off because people who wanted flight access belittled everything I did in the name of compromise, never gave anything themselves, and demanded more. You have enough time to clear my area of eject as long as you fly faster than 3 m/s.
_____________________
Good freebies here and here

I must protest. I am not a merry man! - Warf, ST: TNG, episode: Qpid

You killed my father. Prepare to die. - Inigo Montoya, The Princess Bride

You killed My father. Your a-- is mine! - Hellboy
Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
07-16-2006 00:47
The thing that bothers me is that they spend a lot of time working on adding new features, when there are really irritating bugs that have been around for YEARS. For example, llLoopSound on moving physical objects can cause a burst of noise so loud that it hurts, particularly if you have on headphones. It's not that I don't like flexiprims or the ability to do wierd stuff with snapshots, but I would like to see maybe just a LITTLE more priority given to a bug that can induce a person to violently yank their headphones off.
Lina Pussycat
Texture WizKid
Join date: 19 Jun 2005
Posts: 731
07-16-2006 16:19
There are numerous bug fixes every patch they cant get all of them right away. And it may not be possible for them to fix alot of bugs people are looking at right away. Its hard to just say this this and this need fixing people want new features constantly. Its also hard to fix this and this without making sure the stuff to support it is there as well.