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We have local lighting, how about negative?

Cilis Nephilim
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Join date: 24 Jan 2006
Posts: 273
06-28-2006 13:59
I was just thinking that we have local lighting now, but that really isn't enough to create all the beautiful things we dream about.

Could something be worked on along the lines of local lighting, but a "blackhole" of sorts for lighting? I'd love the corners of a beautiful gothic, victorian style home to be dark and scary, I'd love to do haunted houses and dark caves....

As it stands now, if it is of a day time you're so out of luck, and even if it's night its obviously not dark enough... yes I know users can select night brightness... but why can't we create negative pockets of lighting?
Winter Phoenix
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Join date: 15 Nov 2004
Posts: 683
06-28-2006 14:01
I like the concept
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Lewis Nerd
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Join date: 9 Oct 2005
Posts: 3,431
06-28-2006 14:14
Try creating a box with the "feature" lighting enabled, intensity 1.000, radius 20.000, falloff 0.250, with the lighting colour set as black from the colour picker. It makes things slightly darker in that vicinity.

Not an ideal solution of course, but it might be subtle enough an effect for some situations.

Lewis
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Jesse Malthus
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Join date: 21 Apr 2006
Posts: 649
06-28-2006 14:35
Negative lighting is a cool feature, one not possible IRL but possible in-world. The question is, how do you do it, client-wise?
Wanda Rich
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Join date: 22 Apr 2006
Posts: 320
06-28-2006 14:52
I'd be more interested in negative prims like Bryce uses.
eg: you make a cube then intersect a negative tube through the centre, join the 2 into a group and the cube now has a tube hole.

This would be a nice way to have a pool on flat land without having to terraform a land hole under your pool.
Ilianexsi Sojourner
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Join date: 11 Jul 2004
Posts: 1,707
06-28-2006 15:09
From: Cilis Nephilim

Could something be worked on along the lines of local lighting, but a "blackhole" of sorts for lighting?

Local darking! :D
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Cilis Nephilim
Registered User
Join date: 24 Jan 2006
Posts: 273
06-28-2006 18:05
Thanks lewis, I'll try it... its not as potent as I'd like given you can only render 6 lights at a time but thats okay.

Negative prims, are you basically saying you'd be able to fill in an area with a "phantom" prim that'd darken everything inside of it? The prim would also cut into land? (this would ROCK for caves!)

That'd be a neat trick!
SuezanneC Baskerville
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Join date: 22 Dec 2003
Posts: 14,229
Darkons!
06-28-2006 18:21
We need to incorporate Darkon Theory into SLysics.

SLysics is SL physics in case that was too silly to come across.
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Pol Tabla
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Join date: 18 Dec 2003
Posts: 1,041
06-28-2006 18:23
Isn't there enough negativity in SL already?
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Cilis Nephilim
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Join date: 24 Jan 2006
Posts: 273
06-28-2006 18:26
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Cerulia Moxie
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Join date: 22 Dec 2005
Posts: 43
06-29-2006 01:02
Local Darking would be a great feature! While we're being all negative, anti-water would be great too... It'd be nice if I could land my airship without it looking like it's sprung a leak! ^_~
ninjafoo Ng
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Join date: 11 Feb 2006
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06-29-2006 02:15
That would be excellent!
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Dismay Wilde
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Join date: 12 Aug 2004
Posts: 1,771
06-29-2006 06:25
True local darking would be cool especially for us gothic builders,but I just change my lihts to red normally (but then again i only build lava and blood) :eek:
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SuezanneC Baskerville
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Join date: 22 Dec 2003
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06-29-2006 06:27
From: Pol Tabla
Isn't there enough negativity in SL already?

No.

I'm sick to death of people always ragging on negativity. If you don't have something nice to say about negativity then don't say anything about negativity at all.
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Siobhan Taylor
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Join date: 13 Aug 2003
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06-29-2006 06:30
From: SuezanneC Baskerville
No.

I'm sick to death of people always ragging on negativity. If you don't have something nice to say about negativity then don't say anything about negativity at all.
Think positively about negativity! The sky's not falling, the ground is rising to meet it... :p
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Dismay Wilde
Bleed Designs Owner
Join date: 12 Aug 2004
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06-29-2006 06:31
LOL YAY! That's what happens when you own an island :'( D.E.A.T.H LOL!
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Seth Mandelbrot
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Join date: 18 May 2006
Posts: 17
06-29-2006 09:36
From: Wanda Rich
I'd be more interested in negative prims like Bryce uses.
eg: you make a cube then intersect a negative tube through the centre, join the 2 into a group and the cube now has a tube hole.

This would be a nice way to have a pool on flat land without having to terraform a land hole under your pool.

Should we get such negative prims, which would be a powerful tool, I still doubt it would work on mesh objects like avs and the ground.
Joannah Cramer
Registered User
Join date: 12 Apr 2006
Posts: 1,539
06-29-2006 09:47
Well, negative values for light sources are supported by openGL right 'out of the box', so with the local lighting it shouldn't really be hard to put it in...

then again, so are the spotlights and they didn't make it to SL, either :/
Wanda Rich
Registered User
Join date: 22 Apr 2006
Posts: 320
06-29-2006 09:49
From: Seth Mandelbrot
Should we get such negative prims, which would be a powerful tool, I still doubt it would work on mesh objects like avs and the ground.


yeah of course it would be prim specific (a negative option on each basic prim that would interact with other prims).

I see no reason why LL couldn't also add a few basic "shapes" to land management as well though as a seperate entity. So when you right-click and edit land you can still make selections (as now) but also have options for thar selected area - ie hollow 50 mtrs as circle, taper etc
Cilis Nephilim
Registered User
Join date: 24 Jan 2006
Posts: 273
06-29-2006 15:13
I'd love this to death.

As it stands I can't make a cave without massively raising my land above everyone else and annoying everyone.