I hope I don't write a boring book here but I have a feeling I will. Sorry lol
I just thought I would explain it a bit more clearly how it works in something like GW compared to SL.
Since it might actually be useful I guess or something.
Anyway, yeah the abuse reports happen in games like GW. But they don't kick out a player too much.
Unless it is for stuff like a racist comment or something of that sort.
Grieving in that game edges more along the lines of verbal abuse if any happens at all.
They are kids for the most part anyway so that probably says something. Heh
In GW the concepts in the small newbie world is exactly the same as the main world/grid.
There are towns, land, places to go and see, things to do, people hanging out.
There also isn't as much of the (click here for info) stuff we have in HI now.
(boring, who reads all that stuff?) Heh.
Again, in GW you simply
can not go into the main grid until you complete a few quests. The world is still free and open. Players get to try things out on their own without much risk in the tutorial world.
Yet at the same time it does have spots to explain things. It's a balance of game play and teaching. And usualy it is adapted into a quest.
But that is for a storyline based system.
That doesn't mean SL can't have a task or two in the HI area.
In other words, it's a simple herding system.
Eventually they finish all the right quests and by then they know whats going on.
After that they get the option to merge into the main world.
(The story line takes them into a battle that leads there.)
So SL may not use a storyline system, but they could put in a set of tasks like. (wear this outfit, check this box that says "No Random Shooting", or whatever.
Wichever process SL could use doesn't matter so much.
Point is the people will know better before they get into the main grid.
It wouldn't be hard to implement that into SL's system is my point.
In fact it just seems natural.
Everyone knows what a Job is, or a Task. It's not like it would be some forign concept to people who don't play other games. And it would eliminate the frustration for some mentors.
In fact maybe PAY them to do these tasks. That could be how they get their starting money. So they don't spend it all on that new freebie poo gun before realizing a few things.
As far as the HI world goes. There is already shops and a sandbox from what I saw. So it just needs a little larger size and some "bottle neck" to keep people there for the learning process.
I thought maybe actually have an obvious place in the HI where they could get a starter gun, starter clothing (that is not in their inventory already), or some other things to help them get each concept in SL.
The gun would actually do no harm when they start firing at people. No push scripts. But it could be scripted to shoot.
Except as soon as a bullet hits someone else the gun freezes firing. The bullet could just kill itself and send an IM message to the shooter saying something along the lines of "NO NO NO! And this is why.

"
And if they shoot a lot. They get spamed that message over and over.
So any claim that they "didn't see it" would be a bunch of bull.
Maybe have the gun throw up an image that says no shooting people except in combat zones.
I dunno. Anything like that could work.
On top of that the mentors are there to explain the way things work anyway.
Those who could care less about guns probably won't pick that thing up in the first place. So we don't really need to worry about those people being a problem.
Maybe have one of those manditory tasks to teach them shooting people is bad in most areas.
And something that tells them "Watch out for freebie sellers."
And "Don't walk around naked in PG areas please." Etc.
In any case, this way, if someone starts shooting at random in the main grid, everyone
knows that person was told about it.
They can not get into the main grid without knowing that fact.
That might even make an AR's even more effective in our main grid maybe.
There is less of an excuse.
So the only real "newbie" questions that will come up in the main grid are people who are simply new to that particular area.
That makes a question more along the lines of "Can I have a tp".
And much less of "How do I put my shirt back on?"
And maybe even less of the "Can I have free money?"

In GW that is pretty much taken out of the main area so we are not bothered by extream newbieness.
In other words, it's just a simple herding system.
Everyone knows where the new people are and that they can not come blasting people with some cool laser poo gun without knowing better.
Also I would think there would be a few other benifits to having that system adapted in SL. The WA crowd might actually be people just hanging out or meeting up. (I think people will always use it for that reason at least.) But nobody who is wanting to scam people will be there waiting to pick on newbies anymore.
The HI already blocks players from coming back to mess with new people.
So no scaming them should happen at all. It would be both for their benifit and ours.
The mentors in SL of course could go back to help. But those are people who actually
want to help. I think.
They can at least lose the position if they abuse their job of course. Unlike GW. So SL has that part down.
Also I would guess the Mentors could use the land in the tutorial world to make it larger? Maybe expand it or have the lindens make a preset idea of the main grid?
In GW everything is preset. And it just adapts to a storyline.
So SL would need to have some other basis for the tutorial grid in order to make it larger.
They have a Teen grid, so why not.
And yeah people could use Alts to come back but who would pay $9.95 for an alt to do that. And then have them flagged if they keep their character in the HI too long. Or give mentors the ability to force them into the main grid if they are messing with newbies.
Scaming them or what have you would not be as common place at least.
Anyway I doubt that setup will be used any time soon.
Probably because it seems like a limiting system to people.
The point is to make it feel like the main world thou.

Again it works in GW's

Even thou I hate that game. (For totally different reasons) Heh