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Pamar Bjornson
Registered User
Join date: 5 Oct 2005
Posts: 67
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02-06-2006 04:18
Apologies if this was discussed in older threads (just post a link to them if this is the case, thanks)... and yes, I do know that Havok-2 has been described as "in development" for ages now.
Please don't hijack this thread to complain about SL software development process, customer dis-satisfaction, poor quality assurance policies etc.
I have tried to find some external sources comparing Havok-1 to Havok-2 to help me understand what we can expect from the switch, whenever it will happen, but I wasn't able to find anything useful (I checked, among others, wikipedia Havok entry and a review on Gamasutra).
So, can someone offer some explanation and possibly reasoned speculation on what Havok-2 would give us?
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AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
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02-06-2006 05:09
There is a thread where it's mentioned, but I'm not gonna go searching it out right now. I think it depends on how LL decides to impliment it, but IIRC the things possible are: - Better performance
- More accurate collisions
- Better joints
- Ragdolls
- Things floating in water
- Ropes
Hopefully someone who's in the know will say if LL have said what they are/aren't implimenting or I've missed anything. 
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Pamar Bjornson
Registered User
Join date: 5 Oct 2005
Posts: 67
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02-06-2006 05:14
From: AJ DaSilva ...the things possible are: - Better performance
- More accurate collisions
- Better joints
- Ragdolls
- Things floating in water
- Ropes
... Thanks. Does "better performance" includes "more prims x sim (and ultimately x area)"? Also, what do you mean by "ropes"? We have currently "ropes" made of particles. What do ropes do in Havok-2? I've seen hints about Havok-2 being a panacea for the current vehicle problems. Is this the case?
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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02-06-2006 06:42
From: Pamar Bjornson We have currently "ropes" made of particles. What do ropes do in Havok-2?
The current "ropes" are just visual particle effect combined with a sensor and push. A true physical rope could just be placed between two objects and all the movement behaviour for the objects being tied together would be generated by the physics system.
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AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
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02-06-2006 07:03
From: Pamar Bjornson I've seen hints about Havok-2 being a panacea for the current vehicle problems. Is this the case? Unlikely, the main problem with vehicles is handoff between sims when crossing borders. They'll be more reliable in a single sim, but I don't think it's going to fix the 'problems'.
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AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
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02-06-2006 07:18
Oh, I think Havok 2 has dynamics objects like springs and dampers as well. Might be that Havok 1 had that too though...
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