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Two new Previews for the price of one: FREE!

Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
06-30-2006 14:20
Today is the day!
1.11.0 Preview offers Residents a look at several new UI features. Be sure to watch for interface-related issues and report them using the in-client Bug Reporter.

1.12.0 Preview offers Residents a look at several major new features: Estate Covenants, Estate Land Sales, and large-scale changes and improvements to Groups. Be sure to watch for any issues and report them using the in-client Bug Reporter.
Have fun here:

http://secondlife.com/community/preview.php
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
06-30-2006 15:14
Do we get a preview grid forum ?
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

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http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
06-30-2006 15:19
Woot!
Can I get bumped some estate hooks up test this stuff out?
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Androclese Torgeson
I've got nothin'
Join date: 11 May 2004
Posts: 144
1.11 Pre-Release Notes
06-30-2006 15:23
Release Notes for Second Life 1.11.0(0) June 29, 2006
=====================================
Features:
* Zoomable UI
** The entire UI can be scaled (including in-world text, manipulators, etc) by a user-supplied scale value (Preferences->Graphics->UI Size)
** When running fullscreen, the additional option "Use resolution independent scale" should ensure that the UI looks the same at all resolutions
** Additionally, changing to a resolution with a different aspect ratio than your monitor's aspect ratio should not result in any squashing or stretching of your display
* Improved Snapshot functionality
** When taking a snapshot, the world will freeze in place and the snapshot will be previewed over the entire screen (but under UI elements)
** The camera tool will be active by default, allowing you to click and drag to move the camera around while objects/avatars/etc are frozen in place, without having to hold down ALT
** You can also change snapshot parameters (resolution, JPEG compression level) and the snapshot will update on the fly
** Any time the camera moves or a parameter is changed, the existing snapshot will "drop" away and be replaced by a new one
** You can also take snapshot of arbitrary resolution, up to 6000x6000
*** Be aware that the larger the snapshot is, the more system resources are needed to create it -- you can potentially run out of memory and crash if taking very large snapshots on a low-end system
* Eyedropper tool
** Added the ability to pick colors and textures from objects in view (and that you own) inside the color picker and texture picker
** When depressed, the button changes the mouse cursor and activates a "pipette" or "eyedropper" tool
** The user can then click on another object in world to grab the texture/color of the face that they clicked
* Gestural pie menus
** Pie menus now provide a gradually faded border when the right mouse button is down to suggest that you can use them by moving the mouse in a given direction, which is faster and easier than clicking on a pie wedge directly
** Also, pie sub-menus can be accessed with gestures, making it possible to chain gestures together to perform any operation in the pie menu by memory
* Tear-off menus
** Added ability to click on a double line at the top of any menu or sub-menu and pin it in place on the UI as a "floater"
** All of the menu items should still work, as well as branching menus, etc.
** Closing the floater will make it disappear
** Accessing a detached menu via it's parent menu will bring the floating menu to the foreground, but not reposition it

Other changes:
* Improved text field support for INSERT key

Bug fixes:
* Profile can now be viewed after searching for one Resident in the finder
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Androclese Torgeson

Real Life, also known as "that big room with the ceiling that is sometimes blue and sometimes black with little lights"

Androclese Torgeson
I've got nothin'
Join date: 11 May 2004
Posts: 144
1.12 Pre-Release Notes
06-30-2006 15:24
Release Notes for Second Life 1.12.0(1) June 28, 2006
=====================================
Features:
* Support for Covenants
** Covenants may now be associated with Estates
** These documents detail land use rules and restrictions
** Available in About Land

* Estate Land Sales
** Estate owners/managers are now able to sell land to other Residents for L$
** "Allow Land Transfer" option in 'Region/Estate > General' tab enables Estate Owners and Managers to sell parcels, and buyers to resell them
*** Estate owners/managers may specify rules for land sale and usage in Covenants
*** Buyers of the land on private estates may be limited in their ability to re-sell land depending on settings determined by Estate owner/manager

* Group Enhancements
** Group limit per user increased from 15 to 25
** Group member minimum reduced from 3 to 2
** The group information user interface has been redesigned

* Group Notices
** Group notices can be created in the 'Group Information > Notices' tab
** Group notices can include an attachment
** Group notices are sent to all group members
** Members may opt to not receive these notices in the 'Group Information > General' tab
** Members can browse the last 30 days of notice history
** Members with IM to Email set will receive these notices offline

* Group Roles
** Groups can be configured using the 'Group Information > Members & Roles' tab
** A group is now composed of up to 10 user-configured Roles
** Residents may hold more than one Role in a group
** Each role can be configured to allow certain group Actions
** Each role gets its own title
** Members of a group are assigned to Roles to define the Actions they can perform in that group
** Group members are always a part of that group's 'Everyone' role
** Example:
*** Current groups have two Roles: 'Everyone' and 'Officer'
*** All group members can do Actions allowed by the 'Everyone' role, such as voting on proposals
*** Only group members assigned to the 'Officer' role can do Actions such as invite new members
** Groups now have a special role: 'Owner'
** 'Owners' have full control over the group, but cannot remove other 'Owners'
** Current groups will have members selected to be 'Owners' based on the first to match these rules:
*** 1) A founder in the group
*** 2) Officers with 512 or more sq. m. land contributed
*** 3) All officers
*** 4) Nobody (no 'Owner' role is created)

LSL changes:
* llGiveInventory works on group owned objects
* llGiveInventoryList works on group owned objects
* llRemoteLoadScriptPin works on group owned objects

Other changes:
* Group elections have been removed
* "Grant Modify Rights" has been changed to be more comprehensive
** You can now allow the person being granted rights greater freedom of modification
* The 'Run Scripts' checkbox has been split into 'Run Group Scripts' and 'Run Other Scripts'.
** A parcel with 'Run Other Scripts' will run all scripts.
** A parcel with 'Run Group Scripts' will run scripts on objects set to the same group that the parcel is set to.
* Group-owned objects that you have control over are now highlighted on the mini-map.

Bug fixes:
* llLoadURL now displays name of group in dialog, if used on a group owned object
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Androclese Torgeson

Real Life, also known as "that big room with the ceiling that is sometimes blue and sometimes black with little lights"

Inigo Chamerberlin
Registered User
Join date: 13 May 2006
Posts: 448
06-30-2006 15:32
That's two updates down the line and NO mention of script calls accessing resident account 'status' flags.
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
06-30-2006 15:55
From: Inigo Chamerberlin
That's two updates down the line and NO mention of script calls accessing resident account 'status' flags.


Oh waah. They're working on it. We've been starving for group controls forever.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
06-30-2006 16:45
Droppin' the sticky, 'n' Lee got an awesome Preview announce up:

/3/f3/117558/1.html

There'll be a Preview forum soon!
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
06-30-2006 16:47
Hooray.
Now... and... and I need to say this since we're tweaking the interface....
VOTE FOR PROP #1023!!!

While tabbed IMs and Find menu are nice and organized, I'd like the ability to 'cycle' through tabs when either window is in focus. Preferably something like CTRL-TAB or just the ~ key.
This would allow users to swap through multiple IMs quickly without having to use the mouse.
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
06-30-2006 16:56
Anyone who uses groups for ANYTHING needs to check out 1.12.1

It's fan-tab-u-lous!
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
06-30-2006 16:56
Preview forum now up here:

/310/1.html
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crucial Armitage
Clothing Designer
Join date: 30 Aug 2004
Posts: 838
06-30-2006 17:33
From: Jillian Callahan
Anyone who uses groups for ANYTHING needs to check out 1.12.1

It's fan-tab-u-lous!


omg the new group tools are sooooooooooooooooo

GREAT



0MG i cant say enough how much these tools will add to the over all experience of land ownership.

this may be the single best improvement to owning land since.... well being able to own land.
check it out people you just have to if you do anything with land and groups!!!!!!!!!!!!!
Lucifer Baphomet
Postmodern Demon
Join date: 8 Sep 2005
Posts: 1,771
06-30-2006 19:01
I want these group tools on the main grid now.
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I have no signature,
Seronis Zagato
Verified Resident
Join date: 30 Aug 2005
Posts: 454
06-30-2006 22:42
kick ass SL.
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From: Johnny Mann
Just cause SL redefines what a videogame can be doesnt mean it isnt a game.
From: Ash Venkman
I beat SL. (The end guy is really hard.)
Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
06-30-2006 22:52
Wow!

"Estate owners/managers are now able to sell land to other Residents for L$"

How does tier payment work, I wonder?
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http://ironperth.com - Games for SecondLife and more.
Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
06-30-2006 22:58
I like a lot of the coming changes. I like it that the UI can be resized, that gives me better control of my visual real estate, less need to crane my camera around when I'm building.
Seronis Zagato
Verified Resident
Join date: 30 Aug 2005
Posts: 454
shameless bump
07-01-2006 16:00
nt
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From: Johnny Mann
Just cause SL redefines what a videogame can be doesnt mean it isnt a game.
From: Ash Venkman
I beat SL. (The end guy is really hard.)