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Crazy Sim Mapping

Tyken Hightower
Automagical
Join date: 15 Feb 2006
Posts: 472
05-08-2006 22:07


Created by Karsten Rutledge: a topographical sim mapper, in the process of constructing Cordova.



A fully constructed map, from above. ~1500 prims. D:

More pictures of the finished map, more interesting angles..

http://www.plumppenguin.com/~tyken/cordova_snapshot_01.jpg
http://www.plumppenguin.com/~tyken/cordova_snapshot_02.jpg
http://www.plumppenguin.com/~tyken/cordova_snapshot_03.jpg
http://www.plumppenguin.com/~tyken/cordova_snapshot_04.jpg

Also already produced are a 2d mapper with color coding by parcel owner, as well as a single color and/or device owner's parcel mapper.

Cool gadget or potential waste of 4096 prims? DISCUSS.

:)
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
05-08-2006 22:17
Hey, that's nifty!

I have something similar that does terrain smoothing. I don't distribute it given the huge number of prims it can generate, though.
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Sensual Casanova
Spoiled Brat
Join date: 28 Feb 2004
Posts: 4,807
05-08-2006 22:29
very cool, Guadeon Wu had one of these a couple years ago :)
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
05-08-2006 22:30
Cute, but no cigar. Xylor made one of those, but one that rezzes a polygonal mesh, based on all the llGround* functions, allowing for arbitrary resolutions, and using the actual terrain textures... in 1.1 :)
Karsten Rutledge
Linux User
Join date: 8 Feb 2005
Posts: 841
05-08-2006 22:33
Yeah. It's Tyken's fault, really. I started with a mapper that would just map one person's owned land in a sim on a flat plane, then made another one that mapped all the parcels in the sim color coded by owner, then last night Tyken suggested topology. It tries to keep the prims down by mapping tracts of land that's the same height as a single prim, but land varies a lot. :p If you found a really uneven sim, it could use up to 4096 prims for the map.

Using it as a terrain smoother is a very clever idea, though. Make it where you can click a prim on the map and tell it to lower or raise or whatever.
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Karsten Rutledge
Linux User
Join date: 8 Feb 2005
Posts: 841
05-08-2006 22:37
From: Eggy Lippmann
Cute, but no cigar. Xylor made one of those, but one that rezzes a polygonal mesh, based on all the llGround* functions, allowing for arbitrary resolutions, and using the actual terrain textures... in 1.1 :)


Yes, I know, it was done in beta. :rolleyes: It was a quick adaptation of a 2D sim mapper that was trying to minimize prims by rounding decimals and mapping level tracts. I guess once you start getting into hundreds it's all pretty moot though.

Anyway, I figured it'd been done before. What hasn't? But it amused me at 3am. I guess it amused Tyken more, since it's on the forum now.
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New products, updates, rants, randomness.
Addictive high-quality games for sale: Greedy Greedy, On-A-Roll, Mancala and the newly released Khet laser strategy game.
Ariana Kamloops
Registered User
Join date: 28 Oct 2005
Posts: 21
05-08-2006 22:41
Those are some mighty fine pictures. I, personally, am a fan of the one where Karsten and I are hugging. Especially since we're kind of missing each other. Hurhur.