Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Making real people

Warda Kawabata
Amityville Horror
Join date: 4 Nov 2005
Posts: 1,300
11-14-2005 04:50
I'm thinking of using the SL avatar system to make flashcards of some real people (friends and family mostly). It occurred to me that, based on ordinary bodily measurements, there should be some kind of direct mathematical relationship between simple measurements (such as those routinely made for clothing) and the numbers used to make a body shape for an avatar. Has anyone made any steps in this direction already? I've tried guesstimating, but my results just don't look right.
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
11-14-2005 05:51
I suppose you could try to come up with some sort of mapping but most people just eyeball it.
There is no indepth documentation for avatar builders that I am aware of. It's supposed to be more or less intuitive.
Sierra Divine
CEO of URBAN FLAVA
Join date: 4 Dec 2004
Posts: 187
11-14-2005 05:54
there's an item called a height detector that, when clicked on, will give you the height of your avatar as in real word measurements. it won't give you any other measurements though, you'll pretty much have to eyeball it.
_____________________
Founder & CEO of URBAN FLAVA - (fka DIVINE DESIGNS)
Offering the hottest items - men/women, bling, hair, flexi, shoes, and more !!!
Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
11-14-2005 06:28
To the server, the avatar is simply a moving box. The rest is client-side fluff.

Also, if you make something "real scale" in SL, you're going to look mighty tiny; A typical avatar is over 8-9 feet tall. Just letting you know.

LF
_____________________
----
http://www.lordfly.com/
http://www.twitter.com/lordfly
http://www.plurk.com/lordfly
Aliasi Stonebender
Return of Catbread
Join date: 30 Jan 2005
Posts: 1,858
11-14-2005 07:43
From: Lordfly Digeridoo
To the server, the avatar is simply a moving box. The rest is client-side fluff.

Also, if you make something "real scale" in SL, you're going to look mighty tiny; A typical avatar is over 8-9 feet tall. Just letting you know.

LF


Er.... LF, most of the avvys I've seen - presuming we're using a height detector and presuming that's accurate - top out at 7 and a half.

Of course, there's the really silly high heels and male avatars can get a bit larger, but...
_____________________
Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?”
Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff
Dianne Mechanique
Back from the Dead
Join date: 28 Mar 2005
Posts: 2,648
11-14-2005 08:12
From: Lordfly Digeridoo
To the server, the avatar is simply a moving box. The rest is client-side fluff.

Also, if you make something "real scale" in SL, you're going to look mighty tiny; A typical avatar is over 8-9 feet tall. Just letting you know.

LF
I find that even outside of the fact that avatars are huge, things look tiny anyway.

My avatar is 5'9" which is not that tall, but if I measure a RL object like a desk or a chair and reproduce it exactly in SL, somehow it always looks about two thirds size next to me. Possibly this is just an illusion due to the geometry of the game, but it seems like a consistent effect to me.
_____________________
.
black
art furniture & classic clothing
===================
Black in Neufreistadt
Black @ ONE
Black @ www.SLBoutique.com


.
Sean Martin
Yesnomaybe.
Join date: 13 Sep 2005
Posts: 584
Hmm
11-14-2005 08:27
I suppose a makeshift tape measure might help?
A box with a simple mathmatic script that converts metric to inches, or feet, could be used. And have it update with floating text as stretch the box aroound. That could tell you its lenght in a linear fashion anyway. Similar to that height box thats running around in the game.
I did work for someone where I had to take paintings and make them life size in SL. I had the metric ratio and size of the real life paintings handy with the images and the results were pretty accurate from what I could tell. (Compaired to a human that is.)
So as far as our height goes I think we are about right. But I havn't really looked that close.
Jessica Qin
Wo & Shade, Importers
Join date: 16 Feb 2005
Posts: 161
11-14-2005 08:30
From: Aliasi Stonebender
Er.... LF, most of the avvys I've seen - presuming we're using a height detector and presuming that's accurate - top out at 7 and a half.

FWIW -- I've got my height maxed out and yes, I work out to be 7' 6" tall in my bare footsies (to the top of my head, not counting my ears). Didn't use a height detector, though, as I've had issues with those: just made a prim and tweaked it until it was as tall as I was, then read off the Z value and converted from meters to feet / inches.

Can male AVs be taller than that?! Damn those sexist LL pigs!

Jess
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
11-14-2005 08:43
Get the people to pose in the appearance editor position, take a picture, upload it to SL, and apply it to a prim. Make a prim as tall as the person is to use as a reference. With "stretch textures" checked, adjust the size of the prim with the picture till the image of the person from foot to head is as tall as the reference prim. Then adjust the appearance sliders to make an av that matches the picture.
_____________________
-

So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.

I can be found on the web by searching for "SuezanneC Baskerville", or go to

http://www.google.com/profiles/suezanne

-

http://lindenlab.tribe.net/ created on 11/19/03.

Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard,
Robin, and Ryan

-
Warda Kawabata
Amityville Horror
Join date: 4 Nov 2005
Posts: 1,300
11-15-2005 05:09
From: SuezanneC Baskerville
Get the people to pose in the appearance editor position, take a picture, upload it to SL, and apply it to a prim. Make a prim as tall as the person is to use as a reference. With "stretch textures" checked, adjust the size of the prim with the picture till the image of the person from foot to head is as tall as the reference prim. Then adjust the appearance sliders to make an av that matches the picture.


Sadly, the people in question aren't readily available, nor do I think they would pose in that position in skin-tight clothing. Family bonds only stretch so far.

btw, is there a good reference to answer the age old question, "What is a prim?"
DoctorMike Soothsayer
He's not a real doctor.
Join date: 3 Oct 2005
Posts: 113
11-15-2005 06:05
From: SuezanneC Baskerville
Get the people to pose in the appearance editor position, take a picture, upload it to SL, and apply it to a prim. Make a prim as tall as the person is to use as a reference. With "stretch textures" checked, adjust the size of the prim with the picture till the image of the person from foot to head is as tall as the reference prim. Then adjust the appearance sliders to make an av that matches the picture.


Did something like this for my art piece "Virtuvian Man" which is on display at the Open Gallery Project. went even further though as i used a modded posing stand to hold me while adjusting a prim 'canvas' into place. Extra graphics work done in Photoshop.
_____________________
Performance Artist and educator
"Thinking outside the Prim"
Seagel Neville
Far East User
Join date: 2 Jan 2005
Posts: 1,476
02-14-2006 21:30
From: Warda Kawabata
btw, is there a good reference to answer the age old question, "What is a prim?"
Hi Warda, I've talked with you a bit the other day. :)
I found this information.
_____________________
:) Seagel Neville :)
Shasta Shilton
Registered User
Join date: 8 Jan 2006
Posts: 27
02-15-2006 03:27
at 5'7" my avatar feels very short pretty often, lol