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So, how fast were you to switch off "infohubs" |
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blaze Spinnaker
1/2 Serious
Join date: 12 Aug 2004
Posts: 5,898
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12-13-2005 11:44
Quick poll
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Taken from The last paragraph on pg. 16 of Cory Ondrejka's paper "Changing Realities: User Creation, Communication, and Innovation in Digital Worlds :
"User-created content takes the idea of leveraging player opinions a step further by allowing them to effectively prototype new ideas and features. Developers can then measure which new concepts most improve the products and incorporate them into the game in future patches." |
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
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12-13-2005 11:48
I haven't used telehubs for the last 3 updates, so now won't be using 'info hubs' either.
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The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.
I, for one, am highly un-helped by this thread |
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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12-13-2005 11:54
Um.... I might spawncamp them... or something. Make them territory zones in a large grid-wide game of Risk.
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FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
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12-13-2005 14:28
Mine are off. But here's my question... on the map, why is there still a checkbox to show or not show TELEHUBS? They were careful to remove SHOW TELEHUB COVERAGE - is this just for Estate sims or something?
Regards, -Flip _____________________
Peregrine Salon: www.PeregrineSalon.com - my consulting company
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Margaret Mfume
I.C.
Join date: 30 Dec 2004
Posts: 2,492
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12-13-2005 14:41
Maybe the plan is to change the descriptor to Infohub.
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hush
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