Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Animation override..sit, stand,walk kind

Cynthia Barrett
Registered User
Join date: 3 May 2006
Posts: 1
06-28-2006 10:06
Why do these scripts work in a non script zone such as weclome areas? And why do particals poofers that people wear to make a grand lagging apperance also work in no script zones?
Talon Lardner
Mouse by night
Join date: 5 Oct 2005
Posts: 141
06-28-2006 10:58
Hmm... good question, since I noted that on one of my dragon forms, my wings, which are scripted to expand when in flight mode, retract when they aren't, don't work as well. Maybe animation overriders use a different scritpting method, or that they stay active when you enter a non-scripted area, and therefore never get told to not activate. I am not a scripter, though, so I am not sure.
Fa nyak
>(O.o)<
Join date: 8 Oct 2004
Posts: 342
06-28-2006 11:09
in the interest of preventing grievers, it's a secret ;)
Nodster Tardis
Registered User
Join date: 14 Apr 2006
Posts: 55
06-28-2006 11:11
to me it looks like its set to not allow scripts that move/create objects in any form.

probably wrong on that front though lol.