A solution to the replicating objects problem.
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Luciftias Neurocam
Ecosystem Design
Join date: 13 Oct 2005
Posts: 742
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04-30-2006 17:55
What we need folks, is to design a creature that eats prims. A best that lurks in the darkest heart of luskwood, or deep under the waters of the void sims, waiting....waiting...waiting for the first telltale signs of out of control object creation. Then...BAM!!!...it's off like a shot....filling it's titanic belly full of herpes balls, grief spheres, rampaging spirals...
But this is not enough. The beast must also mete out justice. It must hunt down and destroy the avatars responsible for the malefaction. It must tear them into their constituent polygons and mount their av heads on virtual pikes on the bridges of Night City.
Wait...what...Oh...I'm being told there is just such a monster in the works...who is it you ask?
The All-New...ALL-DIFFERENT...
PONY LINDEN.
May God help us all.
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Coyote Seattle
Registered User
Join date: 24 Jan 2006
Posts: 20
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04-30-2006 17:57
Hurray for Pony Linden, super hero of a new generation!
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Katerina Massiel
Registered User
Join date: 2 Nov 2005
Posts: 9
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Tahnk
04-30-2006 17:58
Thank the GODS.....I will personally kiss the first person that creates such a beast.
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eltee Statosky
Luskie
Join date: 23 Sep 2003
Posts: 1,258
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05-01-2006 22:35
actually if its on a group or personal owned plot, i think llReturnObject() would be a perfectly valid function to consider adding to SL... It would give land owners some power to control self replicating or unwanted objects that currently requires direct client UI interaction by a person, and mabye it shouldn't...
(lump it in with llTeleportAgent() as a similar idea... Mabye if you are *REALLY* paranoid about its execution, require an avatar be in the ban list in order for the function to take effect.
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wash, rinse, repeat
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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05-02-2006 08:10
From: Luciftias Neurocam What we need folks, is to design a creature that eats prims. A best that lurks in the darkest heart of luskwood, or deep under the waters of the void sims, waiting....waiting...waiting for the first telltale signs of out of control object creation. Then...BAM!!!...it's off like a shot....filling it's titanic belly full of herpes balls, grief spheres, rampaging spirals...
But this is not enough. The beast must also mete out justice. It must hunt down and destroy the avatars responsible for the malefaction. It must tear them into their constituent polygons and mount their av heads on virtual pikes on the bridges of Night City.
Wait...what...Oh...I'm being told there is just such a monster in the works...who is it you ask?
The All-New...ALL-DIFFERENT...
PONY LINDEN.
May God help us all. Interesting
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AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
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05-02-2006 09:36
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Phoenix Psaltery
Ninja Wizard
Join date: 25 Feb 2005
Posts: 2,599
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05-02-2006 12:27
From: Luciftias Neurocam Wait...what...Oh...I'm being told there is just such a monster in the works...who is it you ask? The All-New...ALL-DIFFERENT... PONY LINDEN. May God help us all. P2
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FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
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05-02-2006 12:32
From: Phoenix Psaltery P2 HA! I want one of those for my desk at work!
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Peregrine Salon: www.PeregrineSalon.com - my consulting company Second Blogger: www.SecondBlogger.com - free, fully integrated Second Life blogging for all avatars!
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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05-02-2006 12:38
From: FlipperPA Peregrine HA! I want one of those for my desk at work! Me too. I'd like to see llReturnAgentObjects(key av) or llBeatToShit(key av, float how_much);
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Starax Statosky
Unregistered User
Join date: 23 Dec 2003
Posts: 1,099
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05-02-2006 12:43
From: Burke Prefect Me too. I'd like to see llReturnAgentObjects(key av) or llBeatToShit(key av, float how_much); A float? That'll be some high precision beating.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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05-02-2006 13:47
The solution to self-replicating objects are PRIM CONDOMS!
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jrrdraco Oe
Insanity Fair
Join date: 28 Oct 2005
Posts: 372
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05-02-2006 16:55
From: Burke Prefect Me too. I'd like to see llReturnAgentObjects(key av) or llBeatToShit(key av, float how_much); Loop replicating objects should replicate inside the Creator´s inventory endlessy while tping him into a bling hell and self crashing him until someone comes by and say llCondemnToHell(key id) or llBan(key ip) which means the same.
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