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Long Distance Teleport

Falcao Vega
Hands off the unguent
Join date: 24 Jan 2006
Posts: 66
03-16-2006 16:45
Over the llsit limit, is it possible? Are there teleporters to go up to 700m? Are they for sale, or is there a script I can put in my own custom object?**

(Edit--I just found Pirandello's HUD teleporter. I'd much prefer and object that others can touch (or a script that I can put in an object)).

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**(Yes, it's a very very obvious question. But as happens so often in both Firefox and Safari, searching this forum on the term 'long distance teleport' results in no response. And I don't mean no results--I mean no response whatever from the search engine. The Forums homepage just sits as it was before I searched. An odd behavior for a forum such as this (and I moderate an InVision board myself).)
Hugsy Penguin
Sky Junkie
Join date: 20 Jun 2005
Posts: 851
03-16-2006 18:01
You can try Cubey Terra's either Mark II or Mark III teleporter. One is llSitTarget based. The other you right-click, pick teleport, and pick your destination on a dialog. Then, it moves you there (no distance limit, might have to be the same sim though). I forget which is which. They're both free and can be found at Abbotts Aerodrome.

HP
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
03-16-2006 20:47
The longest distance you can teleport safely with a "sit teleport" that doesn't itself move is 511 meters. It takes some careful rotation to get it that far.

You can get an open source teleporter that's nicely packaged to do it all for you it my store above Avalon Lagoon (the big blue circle at the south of LostFurest dAlliez). There's an experimental 500-meter-offset version of my sit teleporter to get you up there, or one of Cubey Terra's teleporters if you'd rather play it safe.
Falcao Vega
Hands off the unguent
Join date: 24 Jan 2006
Posts: 66
03-16-2006 21:30
I got Mark III and adapted it for my own design scheme as it's mod. It's great! Thanks for the reference.
Einsman Schlegel
Disenchanted Fool
Join date: 11 Jun 2003
Posts: 1,461
03-16-2006 21:32
Oh, I was gonna say to use VoIP.. but.. nevermind.. *scoots away*.
Bertha Horton
Fat w/ Ice Cream
Join date: 19 Sep 2005
Posts: 835
03-18-2006 22:22
My teleporter will be released when they get llTeleportAgent working (which should be this year). Until then, I can live with the workaround ramshackle bamfers.
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Trapped in a world she never made!
Weedy Herbst
Too many parameters
Join date: 5 Aug 2004
Posts: 2,255
03-19-2006 01:21
Since P2P, llMapDestination(string simname, vector pos, vector look_at) is a good option
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
03-19-2006 01:52
From: Weedy Herbst
Since P2P, llMapDestination(string simname, vector pos, vector look_at) is a good option
Or will be again if they fix the flipping thing.
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Foolish Frost
Grand Technomancer
Join date: 7 Mar 2005
Posts: 1,433
03-19-2006 04:44
Well, one way I did it was to make a two part gateway device. The gateway rezzes a 'portal' you right-click-sit on, and it zooms you away at high speed with multiple move-to commands all working in tandem. It not only fast, but smooth in most cases. I even put the avi in a small blue ball and added particle effects so that you saw a blue streak for just 1/10 of a second when the TP went by...

Overall, it worked well. Never lost a passenger...