I'd like to thank LL for giving us the LSL editor search and replace functions!
If there was one thing that drove me crazy, was finding all occurrances of certain variables in a script without a search!
Once again, great job on this!
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Amid all the negativity... |
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Delzo Delacroix
The Avatarian
Join date: 2 May 2006
Posts: 80
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06-21-2006 11:42
I'd like to thank LL for giving us the LSL editor search and replace functions!
If there was one thing that drove me crazy, was finding all occurrances of certain variables in a script without a search! Once again, great job on this! _____________________
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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06-21-2006 11:44
I'd like to thank LL for giving us the LSL editor search and replace functions! If there was one thing that drove me crazy, was finding all occurrances of certain variables in a script without a search! Once again, great job on this! not many people will use this and what they did to the land barrier for Access ruins this totally. I can understand a barrier for Banned people but for people who just want to explore the land??? Linden labs has gone too far listening to the Vocial Minority this time. |
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
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06-21-2006 11:45
I'd like to thank LL for giving us the LSL editor search and replace functions! If there was one thing that drove me crazy, was finding all occurrances of certain variables in a script without a search! Once again, great job on this! Yes, definitely, very handy - I was having to C&P between the LSL editor and BBEdit. Also, the new HTTPRequest functionality will come in handy I'm sure. Not that I'm happy about the last-minute ban nonsense but credit where credit's due, this is good meat-and-potatoes improvement, not flashy but really useful. The sort we need more of. |
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Io Zeno
Registered User
Join date: 1 Jun 2006
Posts: 940
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06-21-2006 11:46
I haven't done any real scripting so I will add my unrelated happy fluffy bunny comment.
I've really enjoyed watching the SL Birthday Expo (or whatever) come to life, it is really cool and fun and I'm looking forward to the celebrations! ![]() |
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Harris Hare
Second Life Resident
Join date: 5 Nov 2004
Posts: 301
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06-21-2006 11:51
Thanks for the new functionality LL. This will be a big help.
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Luciftias Neurocam
Ecosystem Design
Join date: 13 Oct 2005
Posts: 742
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06-21-2006 11:57
not many people will use this and what they did to the land barrier for Access ruins this totally. I can understand a barrier for Banned people but for people who just want to explore the land??? Linden labs has gone too far listening to the Vocial Minority this time. piss piss moan. |
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Io Zeno
Registered User
Join date: 1 Jun 2006
Posts: 940
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06-21-2006 11:58
Um, newbie question? Can't you use another editor for LSL?
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Delzo Delacroix
The Avatarian
Join date: 2 May 2006
Posts: 80
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06-21-2006 12:07
not many people will use this and what they did to the land barrier for Access ruins this totally. How does changing land access functions ruin better scripting tools? I fail to see the connection. _____________________
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
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06-21-2006 12:12
I fail to see the connection. That's often the case with Magnum's comments I'm afraid ![]() _____________________
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Delzo Delacroix
The Avatarian
Join date: 2 May 2006
Posts: 80
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06-21-2006 12:13
Um, newbie question? Can't you use another editor for LSL? You could, but it's all about convenience for me. Would you rather... 1. Write script in external editor. 2. Copy. 3. Switch to SL window. 4. Paste. 5. Test script. 6. Switch back to external editor to edit. 7. Go to 2 or would you rather... 1. Write script in SL. 2. Test script. 3. Edit script. 4. Go to 2. _____________________
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Io Zeno
Registered User
Join date: 1 Jun 2006
Posts: 940
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06-21-2006 12:39
You could, but it's all about convenience for me. Would you rather... 1. Write script in external editor. 2. Copy. 3. Switch to SL window. 4. Paste. 5. Test script. 6. Switch back to external editor to edit. 7. Go to 2 or would you rather... 1. Write script in SL. 2. Test script. 3. Edit script. 4. Go to 2. I was just curious, really, in case I found I didn't like the LSL editor. Obviously, it is better to be happy with the one LL has. |
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Hugsy Penguin
Sky Junkie
Join date: 20 Jun 2005
Posts: 851
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06-21-2006 12:47
Even though it's a bit dated now and a little bit of pain to cut n' paste back and forth, I still prefer to use SciTE-ez instead of the in-world editor.
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Hugsy Penguin |
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Devlin Gallant
Thought Police
Join date: 18 Jun 2003
Posts: 5,948
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06-21-2006 18:45
not many people will use this and what they did to the land barrier for Access ruins this totally. I can understand a barrier for Banned people but for people who just want to explore the land??? Linden labs has gone too far listening to the Vocial Minority this time. While it may have been a minority of residents, it was hardly a minority of land owners. _____________________
I LIKE children, I've just never been able to finish a whole one.
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Ed Gobo
ed44's alt
Join date: 20 Jun 2006
Posts: 220
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06-21-2006 18:55
A total of less than 300 is not a substantial portion of landowners.
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Wrom Morrison
Validated User
Join date: 15 Apr 2006
Posts: 462
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06-21-2006 18:58
I'd like to thank LL for giving us the LSL editor search and replace functions! If there was one thing that drove me crazy, was finding all occurrances of certain variables in a script without a search! Once again, great job on this! This functionality should have come to notecards too. Scripts are not the only thing that needed a find, search/replace. |
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Delzo Delacroix
The Avatarian
Join date: 2 May 2006
Posts: 80
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06-21-2006 19:30
This functionality should have come to notecards too. Scripts are not the only thing that needed a find, search/replace. Yes, I saw your post elsewhere for this functionality. I never thought of it, but I do think it's a good idea and support it ![]() _____________________
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Kermitt Quirk
Registered User
Join date: 4 Sep 2004
Posts: 267
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06-21-2006 20:04
Even though it's a bit dated now and a little bit of pain to cut n' paste back and forth, I still prefer to use SciTE-ez instead of the in-world editor. Ditto. With lslint and SciteEZ together it's still a much nicer environment than the in built editor, and the copy/paste really doesn't bother me (although I'm sure the fact I run dual monitors has a lot to do with that). I wouldn't be switching back to the internal editor for large projects until it at least got some sort of #define & #include, auto completion, the abilty to generate the skeleton code for event declarations (and there's probably more I could think of if I had them both in front of me right now). From my perspective this seems a bit like too little too late. |