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Your ideas on land controls and anti-griefer enhancements?

Cindy Claveau
Gignowanasanafonicon
Join date: 16 May 2005
Posts: 2,008
06-21-2006 08:50
Every time another thread is created regarding the unverified accounts and the lack of user features to combat the situation, people mention ideas they've had and/or submitted but most of the threads devolve into debates over what we want SL to become (and how that may or may not conflict with LL).

I'd like to get some thought going on exactly what enhancements we want to land controls and user options that would give us more control over our own SL experience, with or without griefer issues.

(1) It's been my experience lately that adding someone's name to a parcel's ban list has very limited effectiveness. First, it does not seem to stop them from being able to rez objects on the land from which they are banned. Is this a bug or just an overlooked issue with the ban list? If I can sit just outside the red fence and toss firebombs or self-rezzing prims inside the fence with no limits, what good does it do to ban me?

(2) It's also been my experience that the "Eject and ban" option in the pie menu is very inconsistently reliable. Over the last 2 days, I think I've banned at least 8 avatars from a parcel of land and in every single case, using the pie menu on their avatars has not kept them out. I have about a 40% success rate on getting the ban to stick if I use the Land "Access" menu.

(3) One theory regarding #2 is that, like the recent bug showing people online who are not, SL's servers do not update status frequently. So if I ban someone there might be a short delay of a few minutes before the server recognizes it -- meanwhile I have to play whack-a-mole with the perp and keep ejecting them. Last night, it was a good 30 minutes after one ban before the perp finally just gave up and left. In the meantime he kept entering the parcel at will.

(4) In another thread someone suggested that we users have an option to turn off being pushed, and enhancing the mute functions so that griefers could be completely ignored. I like that idea, though I'm not enough of a scripter to know what it will do to teleports, poseballs, etc. There are some legit uses for push functions. (Aside: I use the Psyke personal security HUD, and it can really cause havoc with vehicles and elevators if I forget to click the "anti-push" icon on the HUD to turn it off - it'd be nice if we had a similar easly-clickable option as a default).

(5) More versatile objects permissions in land settings? Right now, as I understand it, if you turn off build on your land, some of the self-rezzing furniture and elevators cease to function. Furthermore, if you set your land to auto-return you either must have (a) All objects on that land are group-owned AND the land ownership shared by all officers in that group; or (b) Only those objects owned by the single land owner are allowed on the land. There is no middle ground for exempting objects owned by group members but not set to be shared by the group. I know this seems like a fuzzy area, and perhaps the promised future enhancements to group membership tiers will address this. But as it stands, you either allow members to rez objects on your group land and risk being prim-littered by griefers or you set auto-return and keep everything out.

What other ideas do you think would help landowners and casual citizens of SL in feeling more in control of their SL experience? Something that isn't reliant on LL making a major policy shift on registrations, since that isn't going to happen anytime real soon?
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Devlin Gallant
Thought Police
Join date: 18 Jun 2003
Posts: 5,948
06-21-2006 10:01
Someone from LL should show up at the griefer's house in RL, and break their fingers. :mad:
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I LIKE children, I've just never been able to finish a whole one.
Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
06-21-2006 10:30
For starters, Proposition 244. Don't bother voting for it; it was "Acknowledged" over 8 months ago.

Since this prop was written in April of 2005, some things have changed, so not all of prop 244 applies anymore. But there's still a bunch of useful ideas in there.

I think the most important thing, is giving us tools that prevent grief from happening before it starts. If the opportunity isn't there, I think it would put much less of a strain on Liaisons, Live Help, and event organizers.

Realistically, we can't prevent all grief. People are creative, and no matter what tools are put in place, folks will find a way around them, or new ways to grief.

That said, I still think that there are common methods of griefing that could be zeroed in upon. Identifying what those are, and giving us tools to block that activity would be one hell of a step in the right direction.

Here are some random examples of griefing, and how they might be mitigated:

Sound Effect griefing (Give us a parcel option to block sound effects)

Push Griefing (Give us a per-parcel no-push setting that works only at ground level, or near ground level)

Alt-Griefing (Make ban list limits arbitrary, and give us a method to share lists)

Object Griefing (Have objects auto-return when the owner is added to the ban list)

Chat Spamming/Griefing (Allow us to mute or silence avatars on a parcel level)

Team Griefing (Allow us to ban by group membership)
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
06-21-2006 11:28
Cindy, IM me and I'll work something up.
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