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Drift above 500 meters

Sagittar Spengler
SL Builder
Join date: 20 Feb 2006
Posts: 15
07-31-2006 21:13
Is anyone experiencing either object or avatar drift at high altitudes? In trying to place a skybox at appr 650 meters, I ran into a problem with either the structure or my avatar drifting with the wind. Physics were not set on the building nor was it scripted. It was very difficult to tell if it was the building or avatar that was moving. The only solution was to "sit" and the movement stopped. I've built at this altitude before with no problems. Cant figure this one out...
Eryn Curie
Lost in the fog
Join date: 24 May 2004
Posts: 205
07-31-2006 23:31
From: Sagittar Spengler
Is anyone experiencing either object or avatar drift at high altitudes?
You know, just yesterday I thought I experienced something like that; it was kinda a weird sense of vertigo, like the skybox I was standing on was moving ever so slightly. I chalked it up to perhaps the camera being focused on my avatar and moving with my avatar when my animation overrider shifted into a new standing pose.

I'm not sure what to think now!
Jessica Elytis
Goddess
Join date: 7 Oct 2005
Posts: 1,783
08-01-2006 04:21
From: Sagittar Spengler
Is anyone experiencing either object or avatar drift at high altitudes? In trying to place a skybox at appr 650 meters, I ran into a problem with either the structure or my avatar drifting with the wind. Physics were not set on the building nor was it scripted. It was very difficult to tell if it was the building or avatar that was moving. The only solution was to "sit" and the movement stopped. I've built at this altitude before with no problems. Cant figure this one out...


Depends on what you're using for flight at that altitude. Some flight assists use a "vehicle" or "mass prim" to stabilise flight. I believe wind can affect these as they are physics enabled.

May be way offbase with that theroy as I have no idea how the physics actually interact, but makes sense to me. Then again, so does peanutbutter on my hotdogs. Anyone who plays with physics enabled know for sure?

~Jessy
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Sagittar Spengler
SL Builder
Join date: 20 Feb 2006
Posts: 15
08-01-2006 05:40
I've taken flying enhancers and the like into consideration and that doesn't seem to be the answer. Relogging doesn't help. I've contacted the builders of the skyboxes I'm using to verify the building properties. If anyone out there would like to take a look and see if they can find the cause, I've left two different skybox structures over my property at approx 650 meters.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
08-01-2006 06:19
I have had a 200-prim skybox at 700M for the last several weeks, and haven't seen this issue up there. Complex build, with a detailed Japanese bath house on top. Then again, I use a teleporter to get up there most of the time. When I do fly up there, I detach my wings as soon as I have landed. But everything seems stable when I am up there. No prim drift, and no guests moving with gusts of wind, that I have noticed... I'll watch closely the next few times, and see if I can detect something. I'm up there a lot, as I primarily use the high altitude site as a low-lag place to work on my building projects.

The fact that the box is near the corner of a sim that has void sims on the adjacent sides and nearby diagonal corner may help, as I don't have any 'wind' blowing from one sim to another?
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Shack Dougall
self become: Object new
Join date: 9 Aug 2004
Posts: 1,028
08-01-2006 08:48
From: Sagittar Spengler
Is anyone experiencing either object or avatar drift at high altitudes? In trying to place a skybox at appr 650 meters, I ran into a problem with either the structure or my avatar drifting with the wind. Physics were not set on the building nor was it scripted. It was very difficult to tell if it was the building or avatar that was moving. The only solution was to "sit" and the movement stopped. I've built at this altitude before with no problems. Cant figure this one out...


I feel certain that it was the avatar that was moving. I've had builds in the sky as long as I've been in SL and I've never had one drift.

The Cliffs of Bonnydoon (see my sig) is a huge, complex sky build and it's never drifted.

But the other day, I did think I saw my avatar drift while I was editing something in the sky. I can't be sure what happened because I was concentrating on the build. And only noticed later that my avatar wasn't on the "ground".

It was harmless, but something like that is probably what you've experienced.
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Sagittar Spengler
SL Builder
Join date: 20 Feb 2006
Posts: 15
08-01-2006 08:57
I think you are right, it is probably the avatar as opposed to the structure. Removing the avatar from the structure, I found the avatar did drift, only much worse than when inside the building. I've gone through any and all attachments I use including clothing objects to check if they somehow have been changed to "physical" objects, but this revealed nothing. I've posted a bug report and hope that the problem will disappear with the coming updates...
Sagittar Spengler
SL Builder
Join date: 20 Feb 2006
Posts: 15
08-01-2006 09:24
After thoroughly testing this effect at different altitudes, I'm convinced it begins somewhere between 600 to 650 meters. At 600 meters, there is no drift, but at 650, my avatar eventually drifts into one of the walls. And the drift is always in the same direction, the direction the wind is blowing. This is definitely a bug of some kind...I suppose I will be dropping the level of my build....
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
08-01-2006 13:20
Drift is more likely to be underground in that froggy club of hers.
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