if you can, fill yo' sim.
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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
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04-30-2006 14:20
I've filled Luskwood and Perry up with static objects so that the self replicators can't replicate much. Seems to actually be holding steady, amazingly.
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Neural Blankes
Empty Thoughts
Join date: 22 Mar 2006
Posts: 79
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04-30-2006 14:45
Please alaborate for a newbie. Do you mean you are intentionally hitting your prim limit? Isn't that like setting it to no-build?
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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
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04-30-2006 14:47
Nope, because setting it no build only stops _avatars_ from rezzing objects. The self replicators, from what I can see, 'fly' into your sim. Filling your prim limit keeps the system deleting the new objects as they enter, whereas setting no-build doesn't stop that.
It seems to be working; i'm only seeing 25-50 of these self-replicators ending up in the sim, then the number goes down to 16, 8, 12, etc... so the system definitely is getting rid of them as they 'arrive' now that i've got all three sims close to their prim limit.
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
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04-30-2006 14:50
I'm glad this is working. Might be something to keep in mind for the next attack. *sighs* My little parcel was pretty close to limit.
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Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
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04-30-2006 14:52
Brilliant strategy! I wonder if there is some sort of automatic defence system that could be developed using this method. Filling a sim with harmless objects instead of the grid-crashing variety, thus allowing time to deal with the situation.
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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
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04-30-2006 14:53
quite possibly. Hit the big red button and your machine starts rezzing nice, inert, harmless cubes.
The self replicators stop when the parcel fills up anyhow, so why not get there first by filling it up with non scripted stuff.
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Ketra Saarinen
Whitelock 'Yena-gal
Join date: 1 Feb 2006
Posts: 676
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04-30-2006 14:55
It's good thing that AVs have DEEP pockets.  "'Scuze me while I whip 'dis out!"
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Rose Madonna
Registered User
Join date: 17 Oct 2005
Posts: 12
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04-30-2006 14:59
Finally I'll have an excuse to plant a dozen more Linden-made trees. WOOT!
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Neural Blankes
Empty Thoughts
Join date: 22 Mar 2006
Posts: 79
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04-30-2006 15:12
LOL. Talk about fighting fire with fire.
I think we'd need to be careful with the defense systems. Since they would have to be scripted for that "big red button", which would involve..... you guessed it, rezzing objects.
It might not get into self replication, but it sounds like we could have some interesting "laugh at the newbie" accidents.
Ok. Next question though. What if you rent out to vendors? Would there be a way to have 30 of the temp prims automatically deleted from your land, to allow the space for a vendor?
I think this is a really good idea, I'm just pondering the details on how we go about the normal "2nd daily" things.
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Heir Maelstrom
Chaotica Drive-In Manager
Join date: 11 Sep 2004
Posts: 81
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04-30-2006 15:19
lol, Michi is a genius...
What if you made a platform in the middle of your sim, set up to detect rezzing objects to the sims border... any mass number of objects ressing sets it off, in which it begins to surrounded itself with an invisible wall of transparent inert cubes.
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Neural Blankes
Empty Thoughts
Join date: 22 Mar 2006
Posts: 79
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04-30-2006 15:25
From: Heir Maelstrom lol, Michi is a genius...
What if you made a platform in the middle of your sim, set up to detect rezzing objects to the sims border... any mass number of objects ressing sets it off, in which it begins to surrounded itself with an invisible wall of transparent inert cubes. That sounds like a pleasingly challenging project. I'm still new to the LSL system, but that could certainly have some interesting options. Heck, rez a whole bunch of inert boxes that have "Nice Try Griefer" on the sides. 
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Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
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04-30-2006 15:38
This kinda reminds me of the insident where the mississippi overflowed and they had to use sandbags to stop it.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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04-30-2006 15:56
From: Neural Blankes LOL. Talk about fighting fire with fire. Oh yeh, this is definitely risky. The last time this was brought up some people I know tried it... and had part of their builds deleted when someone parked a vehicle on their land and SL was lax about deciding which prims to delete to bring them back below their quota.
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Dragonotis Desmoulins
Registered User
Join date: 11 Nov 2005
Posts: 2
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Absolute Genius, or in the words of Guiness beer
04-30-2006 16:08
BRILLIANT! This is definitly better than the Greifer target that only occupies their time for a limited time before there shoot first, shoot later brains think of something else to do.
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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
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04-30-2006 16:13
From: Argent Stonecutter Oh yeh, this is definitely risky. The last time this was brought up some people I know tried it... and had part of their builds deleted when someone parked a vehicle on their land and SL was lax about deciding which prims to delete to bring them back below their quota. I think that was a pretty specific bug. I haven't seen out of order returns happen in a long time; it definitely should be 'last in first out'. I did leave some headroom. About 100 objects. Seems that the sims run OK with ~100 or so of them in there. Its when it gets to be 5000 that the sim gives up trying. Technically though, whether you fill it or not, then, if this were to "backfire", self replicating objects would cause it to backfire. Doesn't really matter if its the 'final 100' being filled up by the self replicator or the 'final 7000'. either way, if there's a return-order bug, it's gonna hit you if self replicators fill your allotment. Whether you fill your sim with inert cubes or not. Either way you slice it, the sim is going to fill up. If things are going to get returned errantly because of that, that's a different issue. I'm just saying, if the sim's gonna be filled, fill it with inert objects before the malicious ones do. It worked in Lusk, Perry, and Clara tonight; I'll find out if anything was returned to me when I get back in, but it was working for a good 45 minutes without returning legacy items until I was forced to log out.
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