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Angryyyyyyyyyyyyyyyy

JR Breed
Registered User
Join date: 17 Jan 2006
Posts: 49
08-04-2006 08:41
Spend 2 hours placing prims, textureing. Then jump on my motorcycle to test for the sim to crash 1 second later. Come back, scripts all broken, all work down the drain. GRRR F#$##@ #$%#$ #$%$ OF S@#$ .. OK I feel better, not really. IM PISSED. *Note to self* Always take a copy of your work before testing if ridable scripted object because server crashes destroy them.
pandastrong Fairplay
all bout the BANG POW NOW
Join date: 16 Aug 2004
Posts: 2,920
08-04-2006 08:53
I like the letter y as well.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
08-04-2006 08:53
The rule of thumb is to not do any serious work on patch days or the day after. Also avoid weekends. So basically, only work on Mondays and Tuesdays unless there's an update scheduled for Wednesday that week, then only work on Monday.
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Inigo Chamerberlin
Registered User
Join date: 13 May 2006
Posts: 448
08-04-2006 08:56
If only you were joking Kharmon
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Artemis Cain
Take it or Leave it
Join date: 11 Apr 2005
Posts: 116
08-04-2006 08:59
http://www.lecherousjester.com/finestdrops/reagansmash.gif
Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
08-04-2006 09:00
If I were joking, the post would read "Second Life is only a game after all; the Lindens made that decision back in 2004. It does no good to complain that we can't rely on the service to conduct serious business endeavours because that's not what the software is meant to support. Now get on the constructive bandwagon and play the game, tell your friends, advertise Jocularity! Jocularity!"
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JR Breed
Registered User
Join date: 17 Jan 2006
Posts: 49
08-04-2006 09:05
lmao =))) OK I feel better. Thanks for the humor. =P
Taco Rubio
also quite creepy
Join date: 15 Feb 2004
Posts: 3,349
08-04-2006 09:10
maybe YOU brought down the sim with your motorcycle, and you should feel guilt instead? :D :)
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Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
08-04-2006 09:12
@JR

Good to know you're feeling better but really take a copy of your work regardless.

System crash, sim-crossing crash, etc are not the only hazards a vehicle maker goes through in the test phases. The vehicle itself can aslo fly off and there are times it will not be auto-returned. It can sink into the ground and wind up somewhere unexpected. Too many possibilities that can come from the environment, scripting defects, or even griefers.

The farthest I was able to find and recover my wayward vehicles was over 4 sims away. I found it only because I hit upon the correct trajectory when it flew off.

So always backup your work before you step in. What I do is the prototype doesn't move. I take a copy then attach or rez it. Whether it's good or bad, I delete the copy and work on the stationary prototype. Good advancements replace the backup.
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
08-04-2006 09:37
Someone once asked if the USD vs $L was the cause for people to slow down on content creation. My response was: No, it's the Bugs vs Builder that slow it down.

Seriously, I feel for you on this one. I have spent days trying to retrieve copys, even having backups disappear for no reason from my inventory. It sucks. It really, really sucks.
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Fenrir Reitveld
Crazy? Don't mind if I do
Join date: 20 Apr 2005
Posts: 459
08-04-2006 09:55
I feel your pain.. My recommendation is to take copies like mad.

When I am actively developing an item, I might have 50-80 copies of it in my inventory. I also up the revision number whenever I make a large enough change so I can revert when I might make a mistake or a copy gets corrupted. (This is why when I release items for sale they are never at v1.00.)

You just have to do this, because it's so easy to lose or otherwise destroy an object.

Keep the stats screen up (shift-ctrl-1) when building too. If you see Pending Uploads start rising above one or two, stop building. This means that any take-copies or script saves you might do after that are going to be jammed up as the asset cluster chugs. Sometimes this is just a temporary hitch, other times it can indicate your local sim or the entire grid is going to be fall over soon. (If the number is in the 100s, say...)
Persephone Milk
Very Persenickety!
Join date: 7 Oct 2004
Posts: 870
08-04-2006 09:59
I sympathize with you, and agree that you should copy your items into inventory before you test. But I would also suggest you make this a regular part of your development process, taking a copy of the items you are working on into inventory every half-hour or so. Think of it as checking your code into source control. You get the added benefit of being able to roll back to a previous version if you mess things up
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nimrod Yaffle
Cavemen are people too...
Join date: 15 Nov 2004
Posts: 3,146
08-04-2006 10:32
Arg!
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Cocoanut Cookie
Registered User
Join date: 26 Jan 2006
Posts: 1,741
08-04-2006 15:17
From: Khamon Fate
The rule of thumb is to not do any serious work on patch days or the day after. Also avoid weekends. So basically, only work on Mondays and Tuesdays unless there's an update scheduled for Wednesday that week, then only work on Monday.

haha that's sort of how I've got it figured.

I figure also I really ought to change my life routine to start playing SL during the day and working at night.

coco on vacation
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Cocoanut Cookie
Registered User
Join date: 26 Jan 2006
Posts: 1,741
08-04-2006 15:20
From: Fenrir Reitveld
I feel your pain.. My recommendation is to take copies like mad.

When I am actively developing an item, I might have 50-80 copies of it in my inventory. I also up the revision number whenever I make a large enough change so I can revert when I might make a mistake or a copy gets corrupted. (This is why when I release items for sale they are never at v1.00.)

You just have to do this, because it's so easy to lose or otherwise destroy an object.

Keep the stats screen up (shift-ctrl-1) when building too. If you see Pending Uploads start rising above one or two, stop building. This means that any take-copies or script saves you might do after that are going to be jammed up as the asset cluster chugs. Sometimes this is just a temporary hitch, other times it can indicate your local sim or the entire grid is going to be fall over soon. (If the number is in the 100s, say...)

Ditto. I've started taking copies CONSTANTLY. I thought I was bad for having "Dog Haus #22." lol

coco on vacation
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Vengence Opus
tastes like chicken legs
Join date: 11 May 2006
Posts: 71
08-04-2006 16:39
Although it is quite a pain, I end up taking a copy into inventory after adding more than four prims, or after doing a major link. Just can't bank the system's stablility.
Angelique LaFollette
Registered User
Join date: 17 Jun 2004
Posts: 1,595
08-04-2006 18:55
From: JR Breed
Spend 2 hours placing prims, textureing. Then jump on my motorcycle to test for the sim to crash 1 second later. Come back, scripts all broken, all work down the drain. GRRR F#$##@ #$%#$ #$%$ OF S@#$ .. OK I feel better, not really. IM PISSED. *Note to self* Always take a copy of your work before testing if ridable scripted object because server crashes destroy them.


I'm sensing some Anger here. :D

Actually, I have had similar things happen to me, But i always take Copies of my work at various stages through the Build process so i never lose more than a few Steps in the procedure. and of course, when i have to do it a second time i Either do it Faster, OR i think of a Better method to accomplish the same thing.

You Know it can happen, everybody does, So just do what you have to do to Minimize the damage.

Angel
Ashrilyn Hayashida
Registered User
Join date: 6 Jul 2006
Posts: 103
08-05-2006 06:50
It's also bad when you do changes to say, prims you're wearing... and then log out and back in to find the changes didn't take effect.
I've worked on some worn prims before, moving their positions.. logged out and back in (or was disconnected and logged back in, I forget), and they were back in positions they were previously.. or other changes not applied, like texturing.

The other day I textured some prims I was wearing. I teleported from one sim to to another sim entirely, and the prims looked like they should have. Then the sim went down, I think, and when I logged back in, the prims didn't have the new textures set. That seems odd. Maybe if there was a "Click this to make absolutely sure the changes have saved" button, or some sort of verification that they've been saved.

Still, about things placed in the world, it's very good advice to take a copy every so often.. though it's rather addicting to just continue working on it.