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Why do clothes take so long to rez

crucial Armitage
Clothing Designer
Join date: 30 Aug 2004
Posts: 838
06-17-2006 19:46
I mean really why do clothes take so darn long to rez and some times never rez. yet I can have my draw distance set at 512 and every thing with in camera range will rez with perfect clarity with the exception of the top I am wearing. and when i check to see how much band with I'm using its Nil once every thing has rezzed around me. yet my top still does not fully rez.

I know there are workarounds for this taking it off and putting it on, going tin to appearance mode tweaking a slider, clearing cache and reloging and so on and so fourth.

but why all the hoops and whistles just to get my top to rez? when every thing and i mean every thing and it mother has rezzed but my poor top.
Obic Malaprop
Registered User
Join date: 19 Sep 2005
Posts: 122
06-17-2006 19:49
Man I wish I knew.

This is my biggest Quality of life issue tbh.

of course when i take clothes off.... bam insta nudity
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crucial Armitage
Clothing Designer
Join date: 30 Aug 2004
Posts: 838
06-17-2006 19:53
From: Obic Malaprop
Man I wish I knew.

This is my biggest Quality of life issue tbh.

of course when i take clothes off.... bam insta nudity


well depending on the situation that can be a good thing :p
Baba Yamamoto
baba@slinked.net
Join date: 26 May 2003
Posts: 1,024
06-17-2006 20:33
baking issues?

If you load up appearance you see the clothing because it loads them as individual textures.. When they are on your av they are supposed to be layered and "baked" into a single texture for better performance, but it doesn't always work so well.
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katykiwi Moonflower
Esquirette
Join date: 5 Dec 2003
Posts: 1,489
06-17-2006 20:49
From: crucial Armitage
I mean really why do clothes take so darn long to rez and some times never rez. yet I can have my draw distance set at 512 and every thing with in camera range will rez with perfect clarity with the exception of the top I am wearing. and when i check to see how much band with I'm using its Nil once every thing has rezzed around me. yet my top still does not fully rez.

I know there are workarounds for this taking it off and putting it on, going tin to appearance mode tweaking a slider, clearing cache and reloging and so on and so fourth.

but why all the hoops and whistles just to get my top to rez? when every thing and i mean every thing and it mother has rezzed but my poor top.
DO I HEAR A COMPLAINT? I mean, this is the way LL does it so dont complain..isnt that the way you see it?
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Fa nyak
>(O.o)<
Join date: 8 Oct 2004
Posts: 342
06-17-2006 21:10
i never really had this problem a year ago. it started sometime during the few months i was away.... 1.6 maybe?
Ctarr Huszar
BEYOND TATTOO
Join date: 14 Oct 2005
Posts: 125
a tip or two...
06-17-2006 21:57
Sometimes (not all the time but more times than not) going into appearance will rez your clothing. Also I found that if you click your clothing item on in you inventory - off - than wear - than remove than - wear real fast - it can pop rez.
Queenie Extraordinaire
RockNGames Radio!
Join date: 3 Jul 2004
Posts: 336
06-18-2006 01:15
From: Ctarr Huszar
Sometimes (not all the time but more times than not) going into appearance will rez your clothing. Also I found that if you click your clothing item on in you inventory - off - than wear - than remove than - wear real fast - it can pop rez.


Yeah both of these techiques used to work pretty well...not recently though. Even on an empty sim, alone, with FPS of almost 30 I still have issues with rez when changing clothing and other attachments.
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Jonquille Noir
Lemon Fresh
Join date: 17 Jan 2004
Posts: 4,025
06-18-2006 01:25
From: katykiwi Moonflower
DO I HEAR A COMPLAINT? I mean, this is the way LL does it so dont complain..isnt that the way you see it?


Do you really not see the difference between a business decision and a performance issue? I'm guessing you do.

To the OP... I realized recently that quite a few people seem to be uploading their clothing and skins at 1024 instead of 512, and they take forever to rez. That may be part of it.
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crucial Armitage
Clothing Designer
Join date: 30 Aug 2004
Posts: 838
06-18-2006 06:37
From: Jonquille Noir
Do you really not see the difference between a business decision and a performance issue? I'm guessing you do.

To the OP... I realized recently that quite a few people seem to be uploading their clothing and skins at 1024 instead of 512, and they take forever to rez. That may be part of it.



Yea I read kats comment as purely sarcastic I'm sure she knows the difference between the business decision that they made with the views program and a Performance Issue with rezzing clothing.


as for the performance issue of rezzing clothes I realize that 1024 x1024 will take some what longer to rez. Being a clothing designer i am guilty of just this my self with some items.
although i can understand it taking longer to rez but what I am seeing is clothing not rezzing at all unless you use some workaround.
I have changed clothes and had the item never rezz. I am talking over a period of hours and several teleports the item will still look blurry and never completely rez.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
06-18-2006 06:47
It's not an issue of overly large clothing textures. I'm a clothing designer, and I have had this happen far too often with my own designs, which I am certain are no more than 512 x 512 textures!

Texture caching remains one of the most serious bugs in SL, and for no explainable reason the texture baking for a shirt seems to be the worst performing case in the lot.
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Lizbeth Marlowe
The ORIGINAL "Demo Girl"
Join date: 7 May 2005
Posts: 544
Been going on since 1.7 or 1.6
06-18-2006 08:00
LL borked Textures on PURPOSE...everyone wants to argue, but rezzing textures takes server time...and they wanted server time to do other things...so Textures are the LAST thing they do..when they have time...no one believes me...but the evidence is clear.

Textures are LOW priority to LL...and have been for quite some time.
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Jennyfur Peregrine
Whatever
Join date: 24 Dec 2003
Posts: 1,151
06-18-2006 08:18
From: Jonquille Noir
Do you really not see the difference between a business decision and a performance issue? I'm guessing you do.

To the OP... I realized recently that quite a few people seem to be uploading their clothing and skins at 1024 instead of 512, and they take forever to rez. That may be part of it.


Yes, that is it, I was doing this for awhile because someone misinformed me that SL automatically resizes all 1024 textures to 512 or something like that. Anything uploaded with 1024 textures takes forever to bake. 512's go much much faster.
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Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
06-18-2006 08:24
From: someone
Textures are LOW priority to LL...and have been for quite some time.
Sending textures is being continually reduced in priority by LL because their asset server is out of hamsters.

The curious bit though, is without textures, what is SL? A chat room, no?
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
06-18-2006 09:15
Ok here's Eggy Lippmann's Guide to the Galaxy, I mean Texture Baking, or rather "OMG WTF MY AV WONT REZ".
Basically, odds are it's actually not their fault - Texture baking happens solely on your computer and as such it is not a server-intensive process :)
Your avatar's textures - skin, clothes, tattoos, makeup, whatever - go through a process called "baking". Here's how it works:

1) Your client has to download all the individual textures from the server
2) Your computer uploads the textures to the graphics card and creates a composite "baked" texture
3) Your computer has to UPLOAD the new texture back to the server
4) The server has to distribute that texture to everyone else

This means that a lot of shit can go down that is COMPLETELY out of Linden's hands:

1) Part of the internet path taken by the textures may be slow, or unreliable regardless of your individual connection speed. Data can go through 30 individual computers and network connections, and each of those can fail. It doesn't magically go from the sim to your screen.
2) If there's something wrong with your card, and it corrupts the texture, that corruption will be uploaded visible to everyone. So if you see a fucked up avatar, it's not your fault, or Linden Lab's... it's theirs.
3) Consumer-level ISPs have really crappy upload rates. It's not uncommon for your internet connection to upload 10 times slower than it downloads. It may take a LONG time for the freshly-baked texture to arrive at LL's servers.
4) See 1) - The internet is not flawless. Shit happens. It may be neither your fault nor Linden's... some crazy hacker may be spreading a virus or performing a "denial of service" attack, flooding an internet neighborhood that your data must traverse in order to reach LL :)

OMG WHAT TO DO!??

1) Don't run FILE SHARING apps! They eat your upload!
2) Ask your ISP how much UPSTREAM bandwidth they allot you, whether or not they throttle it, and whether or not you can get upgraded to a better plan...
3) Click on Help > About, and get the network adress for the sim you are in. It should be on the third line and look something like "sim738.agni.lindenlab.com".
Click on Start, Run, type in cmd and press enter. You are now on a SCARY BLACK SCREEN! Type in tracert sim738.agni.lindenlab.com and press enter. It should say something like "Tracing route to sim738.agni.lindenlab.com [69.25.105.170]
over a maximum of 30 hops:"
Wait a while, and then copy paste that into a notecard and hand it to your favorite techie... he will see what's wrong with your network connection :)
Eata Kitty
Registered User
Join date: 21 Jan 2005
Posts: 387
06-18-2006 09:28
I asked this one earlier: /142/81/99410/1.html

The real mystery is why once baking your clothes can get stuck as blurry despite appearing correct in apperance. Seemingly you see yourself how the server sees you rather than what your client knows is there. Whilst it is somewhat sensible to show the avatar as how everyone else will see you I can't see the point in forcing someone with a slow upload to stare at a blurry av for minutes even though the client knows how it should be.